Hi Lusa,

Well spotted! 
I worked on the connection Woden <—> Roassal3d. I should be able to hook your 
rotation into roassal. Can you provide your fix for the rotation please?

Cheers,
Alexandre
-- 
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Alexandre Bergel  http://www.bergel.eu
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> On Apr 22, 2015, at 9:07 AM, Lusa Nicolas <[email protected]> wrote:
> 
> Hi,
> 
> I am still working with Woden, in particular with Woden-Roassal and I noticed 
> that rotations on objects are missing (I feel that this is weird that it 
> doesn't have such feature so I am not excluding that I can be wrong but I 
> didn't manage to find anything in the code to rotate objects).
> 
> Now if I would like to rotate objects it wouldn't be too bad if I were using 
> Woden at his "lowest layer" but I am actually building cubes with 
> Woden-Roassal and there I get lost.
> 
> I already made some rotations on Woden built arbitrary objects, now I would 
> like to extend it to objects built from Woden-Roassal but I honestly miss on 
> finding the connection between the two.
> 
> I saw that the base shape is built in: RWCube>>#createBaseShapeNode, I would 
> be able to build a rotated shape from there but that would result in all 
> shapes being rotated in such way since in 
> RWSimpleShape>>#buildRenderableFor:view:  when we select the shape:
> baseShape := aView baseShapeNodeNamed: self baseShapeName ifAbsentPut: [ self 
> createBaseShapeNode ].
> we would get back the previous base shape defined.
> 
> Any suggestions on how to do it?
> 
> Cheers,
> Nicolas

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