That sounds a bit too complicated. opEquals is a simplified collision
engine. If you want to define a full-fledged one, it may be simpler to
go the named functions route.
Andrei
On 04/23/2010 09:21 PM, Steve Schveighoffer wrote:
More thoughts...
What if an object wants say it's able to compare itself to another object, but
that other object doesn't know how to compare itself to the first one. Should
this return not equal? It might be that the first object was written after the
second, or one object is part of a wrapper library.
To fix this, we would almost need a canCompare(Object o) function which would
return one of several values:
DEFER -- defer to other object, I have no way to compare myself to it.
REQUIRED -- I can compare myself to the other object, but I want to ensure my
routine is always called.
OPTIONAL -- I can compare myself to the other object, but I'm ok if you choose
to only call the other object's routine.
NO -- Return false without doing any comparison, these objects cannot be equal.
The default would be DEFER.
-Steve
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