I'm just saying it's reasonable to require ranges to define slicing. I
understand that that may feel some creators of random-access ranges
aggravated, but it's not like we define five random-access ranges a day.
Let's require slicing (I meant to do that for a long time) and move on
to more interesting problems. I just don't feel a slicer wrapper
justifies itself.
Andrei
David Simcha wrote:
But this would lead to boilerplate and inefficiency in cases where
slicing isn't needed. Ranges that don't have a better way of dealing
with slicing would have to have lowerLim and upperLim variables and add
lowerLim every time the range was indexed. While I think the overhead
of this is reasonable if the alternative is an algorithm simply not
working, I don't think it's reasonable to pay for it (both in execution
efficiency and boilerplate code) when it's not going to be used.
On Fri, Aug 13, 2010 at 2:04 PM, Andrei Alexandrescu <[email protected]
<mailto:[email protected]>> wrote:
I'd favor simplicity by just requiring random-access ranges to
define slicing.
Andrei
David Simcha wrote:
I would agree if we were talking about big-O efficiency, or even
a large constant overhead, but IMHO avoiding Slicer is a
micro-optimization, not a macro-optimization. Therefore, by
default it should "just work" even if it's slightly inefficient
and intervention should be required only if the programmer
decides it needs to be optimized.
On Fri, Aug 13, 2010 at 1:02 PM, Jonathan M Davis
<[email protected] <mailto:[email protected]>
<mailto:[email protected] <mailto:[email protected]>>>
wrote:
On Thursday, August 12, 2010 20:24:03 David Simcha wrote:
> A whole bunch of stuff in Phobos (including
std.range.Radial and
the FFT
> algorithm I just checked in) requires that ranges provided
to it have
> slicing. This limitation is a PITA. Should we add a Slicer
meta-range
> that takes a finite random-access range and bolts slicing
on in the
> obvious but relatively inefficient way if it's not already
supported and
> simply returns the range if it already supports slicing? This
would be
> used under the hood when slicing is required. For example:
>
> struct Slicer(R) if(isRandomAccessRange!R && !hasSlicing!R) {
> R range;
> size_t lowerLim, upperLim;
>
> this(R r) {
> this.range = range;
> this.upperLim = range.length;
> }
>
> // Range primitives: front, popFront, etc.
>
> typeof(this) opSlice(size_t lower, size_t upper) {
> // Error checking
> auto ret = this;
> ret.upperLim -= this.length - upper;
> ret.lowerLim += lower;
> return ret;
> }
> }
>
> auto slicer(R)(R range) {
> static if(hasSlicing!R) {
> return range;
> } else {
> return Slicer!(R)(range);
> }
> }
> _______________________________________________
> phobos mailing list
> [email protected] <mailto:[email protected]>
<mailto:[email protected] <mailto:[email protected]>>
> http://lists.puremagic.com/mailman/listinfo/phobos
I'm not sure I like the idea that this would be done without
programmer
intervention. If it's inefficient, it'll lead to programmers
using
range types
with algorithms that really aren't supposed to take those range
types and
without them realizing the fact that it's inefficient. Having a
means to allow the
programmer to wrap a range to allow it to be used by an algorithm
which it
wouldn't normally work with may be a good idea, but each
algorithm
takes certain
types of ranges for a reason, and I'd hate to see much impact to
efficiency
because of internal range wrangling that the programmer using the
function isn't
even aware of.
- Jonathan M Davis
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