Ok, I've mostly been convinced. I browsed through std.range and couldn't find any case of ranges that were finite and random access, but where that slicing would be difficult to implement provided that, in the case of higher order ranges, the base range supports slicing.

The one somewhat difficult case is when you take a finite number of elements from an infinite range. I assume we don't want to make infinite ranges support slicing, as this would be kind of silly. For example, other than an infinite random access range specialization of Take that simply maintains a lowerLim variable in addition to an upperLim variable (which is not unreasonable), I don't see any way to support slicing like:

take(cycle([1,2,3]), 100)[31..41];

In practice it seems like there are three basic types of random access ranges (as it's difficult to imagine any other cases where you'd have O(1) access to every element and dense 0..N indexing):

1. Arrays and array-like objects that are implemented as a contiguous block of memory. 2. Iota, Sequence, Repeat/Replicate, etc., which are based on evaluation of mathematical functions.
3.  Higher order ranges using (1) or (2) as the base range.

In all of these cases supporting slicing is completely feasible. If we're sure we agree, I'll fold this into the bug fixing/cleanup I've resumed in std.range.

On 8/13/2010 5:47 PM, Andrei Alexandrescu wrote:
I'm just saying it's reasonable to require ranges to define slicing. I understand that that may feel some creators of random-access ranges aggravated, but it's not like we define five random-access ranges a day.

Let's require slicing (I meant to do that for a long time) and move on to more interesting problems. I just don't feel a slicer wrapper justifies itself.


Andrei

David Simcha wrote:
But this would lead to boilerplate and inefficiency in cases where slicing isn't needed. Ranges that don't have a better way of dealing with slicing would have to have lowerLim and upperLim variables and add lowerLim every time the range was indexed. While I think the overhead of this is reasonable if the alternative is an algorithm simply not working, I don't think it's reasonable to pay for it (both in execution efficiency and boilerplate code) when it's not going to be used.

On Fri, Aug 13, 2010 at 2:04 PM, Andrei Alexandrescu <[email protected] <mailto:[email protected]>> wrote:

    I'd favor simplicity by just requiring random-access ranges to
    define slicing.

    Andrei

    David Simcha wrote:

        I would agree if we were talking about big-O efficiency, or even
        a large constant overhead, but IMHO avoiding Slicer is a
        micro-optimization, not a macro-optimization.  Therefore, by
        default it should "just work" even if it's slightly inefficient
        and intervention should be required only if the programmer
        decides it needs to be optimized.

        On Fri, Aug 13, 2010 at 1:02 PM, Jonathan M Davis
<[email protected] <mailto:[email protected]>
<mailto:[email protected] <mailto:[email protected]>>>
        wrote:

           On Thursday, August 12, 2010 20:24:03 David Simcha wrote:
> A whole bunch of stuff in Phobos (including
        std.range.Radial and
           the FFT
> algorithm I just checked in) requires that ranges provided
        to it have
> slicing.  This limitation is a PITA.  Should we add a Slicer
           meta-range
> that takes a finite random-access range and bolts slicing
        on in the
> obvious but relatively inefficient way if it's not already
           supported and
> simply returns the range if it already supports slicing?  This
           would be
> used under the hood when slicing is required.  For example:
>
> struct Slicer(R) if(isRandomAccessRange!R && !hasSlicing!R) {
>      R range;
>      size_t lowerLim, upperLim;
>
>      this(R r) {
>           this.range = range;
>           this.upperLim = range.length;
>      }
>
>      // Range primitives:  front, popFront, etc.
>
>      typeof(this) opSlice(size_t lower, size_t upper) {
>          // Error checking
>          auto ret = this;
>          ret.upperLim -= this.length - upper;
>          ret.lowerLim += lower;
>          return ret;
>      }
> }
>
> auto slicer(R)(R range) {
>      static if(hasSlicing!R) {
>          return range;
>      } else {
>           return Slicer!(R)(range);
>      }
> }
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> [email protected] <mailto:[email protected]>
<mailto:[email protected] <mailto:[email protected]>>

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           I'm not sure I like the idea that this would be done without
        programmer
           intervention. If it's inefficient, it'll lead to programmers
        using
           range types
with algorithms that really aren't supposed to take those range
           types and
without them realizing the fact that it's inefficient. Having a
           means to allow the
programmer to wrap a range to allow it to be used by an algorithm
           which it
           wouldn't normally work with may be a good idea, but each
        algorithm
           takes certain
types of ranges for a reason, and I'd hate to see much impact to
           efficiency
because of internal range wrangling that the programmer using the
           function isn't
           even aware of.

           - Jonathan M Davis
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           phobos mailing list
           [email protected] <mailto:[email protected]>
<mailto:[email protected] <mailto:[email protected]>>

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