I added following features.
- encode and decode functions take buffer or OutputRange
- Helper functions for calculating buffer size
-- encodeLength and decodeLength names from std.base64 API.
- Encoder and Decoder for Range interface
Please check the code.
http://bitbucket.org/repeatedly/scrap/src/tip/base64.d
Masahiro
On Mon, 11 Oct 2010 13:02:59 +0900, Andrei Alexandrescu
<[email protected]> wrote:
If you define encoding and decoding on a range, there's no need to
allocate for every pass through the loop. You reuse the buffer.
@Sean: I doubt you'll see any performance improvement if you encode
in-place vs. in a separate buffer.
Andrei
On 10/10/10 22:25 CDT, Masahiro Nakagawa wrote:
I agree. Last night, I thought about encode / decode with buffer.
In range, each memory allocation on loop is bad...
Masahiro
On Mon, 11 Oct 2010 11:45:08 +0900, Sean Kelly <[email protected]>
wrote:
As others have said, I'd like this to use ranges instead if possible,
and I'd like the option to supply a destination range as well. The
majority of work I do with this sort of thing encodes in-place into
existing buffers.
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