Sorry for sending this message through the list, but I'm getting mail errors when I try to send it directly.
- - - - - Sorry it took so long. The generation scripts aren't very fleshed out, and neither is the display format, but it's a good solid example of the basic example. Every main unit of distance (tile, sector, screen, etc...) has a key which can be calculated from nothing more than it's location, and this key is used to generate pseudo-random information about that location. Obviously, in a game where that information could change, a database of some sort would be needed to record those changes, but you don't need to store every bit of data about every section of a 1000 x 1000 universe. The scripts I created are attached. I haven't tinkered with them for a while, so I'm not completely familiar with them any more, but you can pretty much navigate through them starting from index.php. - Theo - - - - - Remember, the guy who has to maintain your code may know where you live. <<BFconfig.php>> <<BattleFleet.css>> <<combat.php>> <<index.php>> <<alert.txt>> <<map.php>> <<page.php>> <<login.php>> <<sector.php>> >-----Original Message----- >From: Brown, Daniel (staff) [mailto:[EMAIL PROTECTED]] >Sent: Tuesday, November 13, 2001 10:19 AM >To: '[EMAIL PROTECTED]' >Subject: Re: server side games question > > >What's the project? Don't know yet probably some form of wargame I would >imagine a time based RTS or something (i'm not sure yet). I've not done any >decant C/C++ coding for too long and am now getting must >code-something-cool-soon feeling last time this happened I ended up making a >3d landscape generator.... > >I would be interested to see your code for generating a star map, its >something I have always thought of doing and have never quite got round to >doing! > >Cheers, > >Daniel > >"Theodore Brinkman" <[EMAIL PROTECTED]> wrote in >message >news:<[EMAIL PROTECTED]>... > >>PHP will do fine. What's the project? I'm a wannabe game developer, and >> >>I >> >>had a bit of fun a few months back with randomly generated, but >>reproducable, game worlds (in my case it was a star map for a space >> >>conquest >> >>type of game). It's a really neat concept, and its how alot of the 'big >>world' games were done when games came on floppy disks. >> >>The code isn't very polished, but if you're interested in that sort of >>thing, I can dig it up and fire it off to you. >> >> - Theo >> >>>-----Original Message----- >>>From: Daniel [mailto:[EMAIL PROTECTED]] >>>Sent: Tuesday, November 13, 2001 5:32 AM >>>To: [EMAIL PROTECTED] >>>Subject: server side games question >> >> >>>Hi, >>> >>>Right I'm still pretty new to server side programming and have a few >>>questions regarding the possible uses of existing technology in 'low-tech' >>>(not 3d FPS/RTS/RPGs) online games. As I understand it PHP is used to add >>>dynamic content to HTML (from MySQL database for example) and it is also >>>possible to write applications in C/C++ that run on server computer (SUSE >>>7.2 + APACHE for example) that update databases at set time intervals. I >>> >>>am >>> >>>a games programmer and was wondering if it would be possible to code the >>>following system which would run on an SUSE Apache server box: >>> >>>An database containing client and game data (use MySQL?), >>>An HTML/PHP based front end (is PHP best choice for this?), >>>A Some form of application that process the game or turn info (in the DB) >>> >>>at >>> >>>>set time intervals and updates the game database with it (use C/C++?). >>> >>>I am competent in C/C++, ok at php and ok at MySQL but not sure how to fit >>>it all together like how do I go about creating an application that >>>process's the database? Can any one suggest sites/books/people who I >>> >>>could >>> >>>read/ask to find out more about this idea? Also are the languages I >>>specified the best languages to use for this? I am open to suggestions >>> >>>and >>> >>>constructive criticism. >>> >>>Cheers, >>> >>>Daniel >>> >> >
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