Hi Chris,

welcome at p2d!

To tell a bit about me, I'm mostly interested in the p2d core and svg  

I used p2d just once for an experiment (http://jcurl.org) and do  
iPhone Software for a living.

But I like the idea of a simple, open 2D scenegraph API vey much, so I  
continue to contribute at least with low intensity.

Greetings from Munich,


P.S.: I like the glacier, nice work.

Am 02.11.2009 um 17:39 schrieb cmal...@pixelzoom.com:

> I've built many "simulations" for the PhET project, and expect to
> build many more.  As Sam Reid mentioned, I'm been a contractor for the
> PhET project for > 5 years.
> Sam has been almost totally responsible for PSwing; my role has been
> mostly debugging, particularly on Mac.
> On Nov 1, 10:45 am, Allain Lalonde <allain.lalo...@gmail.com> wrote:
>> Hey Chris!
>> Glad to have you aboard! What kinds of things are you planning to
>> build or have already built with piccolo?
>> If you're responsible for any of the pswing improvements, then I tip
>> my hat to you sir.
>> Look forward to working with you,
>> Allain Lalonde
>> Sent from my iPod
>> On Oct 30, 2009, at 8:21 PM, "cmal...@pixelzoom.com"  
>> <cmal...@pixelzoom.com
>>  > wrote:
>>> Thanks Sam, glad to be aboard, looking for to more Piccolo use and
>>> contribution.
>>> If anyone is interested in my background, seewww.pixelzoom.com.  My
>>> company is named PixelZoom, after the overloaded and misunderstood
>>> OpenGL function, which is how I often feel ;-)
>>> Chris
>>> On Oct 30, 6:13 pm, Samuel Robert Reid <re...@colorado.edu> wrote:
>>>> I'd like to introduce our newest team member, Chris Malley.  I've
>>>> been
>>>> working with him for over 5 years now on piccolo-based science
>>>> eduction
>>>> projects athttp://phet.colorado.edu/, and he's provided several key
>>>> bug
>>>> reports and patches for Piccolo.  He also has an excellent sense of
>>>> user
>>>> interface design, and a great understanding of Piccolo's API and
>>>> implementation.  So welcome aboard, Chris!
>>>> Sam Reid
> >

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