In particular, make sure viewports that extend beyond the surface bounds
are handled correctly.  Also, if the FBO surface is stored inverted, this
should detect flipped viewport bugs too.
---
 tests/all.tests             |    1 +
 tests/fbo/CMakeLists.gl.txt |    1 +
 tests/fbo/fbo-viewport.c    |  194 +++++++++++++++++++++++++++++++++++++++++++
 3 files changed, 196 insertions(+), 0 deletions(-)
 create mode 100644 tests/fbo/fbo-viewport.c

diff --git a/tests/all.tests b/tests/all.tests
index da50ee0..1565e6b 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -230,6 +230,7 @@ add_plain_test(fbo, 'fbo-storage-formats')
 add_plain_test(fbo, 'fbo-storage-completeness')
 add_plain_test(fbo, 'fbo-sys-blit')
 add_plain_test(fbo, 'fbo-sys-sub-blit')
+add_plain_test(fbo, 'fbo-viewport')
 add_fbo_rg(fbo, 'GL_RED')
 add_fbo_rg(fbo, 'GL_R8')
 add_fbo_rg(fbo, 'GL_R16')
diff --git a/tests/fbo/CMakeLists.gl.txt b/tests/fbo/CMakeLists.gl.txt
index 579e623..34ac405 100644
--- a/tests/fbo/CMakeLists.gl.txt
+++ b/tests/fbo/CMakeLists.gl.txt
@@ -86,5 +86,6 @@ piglit_add_executable (fbo-copyteximage fbo-copyteximage.c)
 piglit_add_executable (fbo-copyteximage-simple fbo-copyteximage-simple.c)
 piglit_add_executable (fbo-cubemap fbo-cubemap.c)
 piglit_add_executable (fbo-scissor-bitmap fbo-scissor-bitmap.c)
+piglit_add_executable (fbo-viewport fbo-viewport.c)
 
 # vim: ft=cmake:
diff --git a/tests/fbo/fbo-viewport.c b/tests/fbo/fbo-viewport.c
new file mode 100644
index 0000000..c665ad6
--- /dev/null
+++ b/tests/fbo/fbo-viewport.c
@@ -0,0 +1,194 @@
+/*
+ * Copyright (c) 2012 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Test glViewport w/ FBOs.
+ * In Mesa, on-screen windows and user-created FBOs are stored differently
+ * (inverted).  Make sure viewports are handled properly.
+ * Draw a test pattern (with many viewports) into the window, then draw the
+ * same thing into an FBO.  Compare the images.  They should be the same.
+ */
+
+#include "piglit-util.h"
+#include "piglit-framework.h"
+
+int piglit_width = 500;
+int piglit_height = 500;
+int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
+
+
+/**
+ * Draw some simple quads in a bunch of viewports which tile the window.
+ * Note that viewports extend beyond the edges of the window too.
+ */
+static void
+draw_test_image(void)
+{
+       int vx, vy, vw = 200, vh = 200;
+
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       glMatrixMode(GL_PROJECTION);
+       glLoadIdentity();
+       glFrustum(-1, 1, -1, 1, 3, 9.5);
+
+       /* Draw some quads at an odd rotation.
+        * Note that we want near/far frustum clipping.
+        */
+       glMatrixMode(GL_MODELVIEW);
+       glPushMatrix();
+       glTranslatef(0, 1, -6.20);
+       glRotatef(-60, 1, 0, 0);
+       glRotatef(30, 0, 0, 1);
+       glScalef(3.5, 3.5, 3.5);
+
+       /* loop over viewports */
+       for (vy = -50; vy < piglit_height; vy += vh+10) {
+               for (vx = -30; vx < piglit_width; vx += vw+10) {
+                       glViewport(vx, vy, vw, vh);
+
+                       glBegin(GL_QUADS);
+
+                       glColor3f(1, 0, 0);
+                       glVertex2f(-1, -1);
+                       glVertex2f( 0, -1);
+                       glVertex2f( 0,  0);
+                       glVertex2f(-1,  0);
+
+                       glColor3f(0, 1, 0);
+                       glVertex2f( 0, -1);
+                       glVertex2f( 1, -1);
+                       glVertex2f( 1,  0);
+                       glVertex2f( 0,  0);
+
+                       glColor3f(0, 0, 1);
+                       glVertex2f(-1,  0);
+                       glVertex2f( 0,  0);
+                       glVertex2f( 0,  1);
+                       glVertex2f(-1,  1);
+
+                       glColor3f(1, 1, 1);
+                       glVertex2f( 0,  0);
+                       glVertex2f( 1,  0);
+                       glVertex2f( 1,  1);
+                       glVertex2f( 0,  1);
+
+                       glEnd();
+               }
+       }
+
+       glPopMatrix();
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+       GLubyte *win_image, *fbo_image;
+       GLuint fbo, rb;
+       bool pass = true;
+
+       win_image = (GLubyte *) malloc(piglit_width * piglit_height * 3);
+       fbo_image = (GLubyte *) malloc(piglit_width * piglit_height * 3);
+
+       glPixelStorei(GL_PACK_ALIGNMENT, 1);
+       glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+       glGenFramebuffers(1, &fbo);
+       glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+       glGenRenderbuffers(1, &rb);
+       glBindRenderbuffer(GL_RENDERBUFFER, rb);
+       glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA,
+                             piglit_width, piglit_height);
+       glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+                                 GL_RENDERBUFFER, rb);
+
+       assert(glGetError() == 0);
+
+       assert(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) ==
+                        GL_FRAMEBUFFER_COMPLETE_EXT);
+
+       /* draw reference image in the window */
+       glBindFramebuffer(GL_FRAMEBUFFER, 0);
+       draw_test_image();
+       glReadPixels(0, 0, piglit_width, piglit_height,
+                    GL_RGB, GL_UNSIGNED_BYTE, win_image);
+
+       /* draw test image in fbo */
+       glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+       glReadBuffer(GL_COLOR_ATTACHMENT0);
+       draw_test_image();
+       glReadPixels(0, 0, piglit_width, piglit_height,
+                    GL_RGB, GL_UNSIGNED_BYTE, fbo_image);
+
+       /* compare images */
+       if (memcmp(win_image, fbo_image, piglit_width * piglit_height * 3)) {
+#if 0 /* helpful debug code */
+               int i, k;
+               for (i = k = 0; i < piglit_width * piglit_height * 3; i++) {
+                       if (win_image[i] != fbo_image[i] && k++ < 40)
+                               printf("%d: %d vs. %d\n",
+                                      i, win_image[i], fbo_image[i]);
+               }
+#endif
+               printf("Image comparison failed!\n");
+               pass = false;
+       }
+       else if (!piglit_automatic) {
+               printf("Image comparison passed.\n");
+       }
+
+       glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+#if 0  /* for debug/compare (alternate diplaying Window vs. FBO image) */
+       {
+               int i;
+               glWindowPos2i(0,0);
+               for (i = 0; i < 10; i++) {
+                       GLubyte *image = (i & 1) ? fbo_image : win_image;
+                       printf("Showing %s image\n", (i & 1) ? "FBO" : 
"window");
+                       glDrawPixels(piglit_width, piglit_height,
+                                    GL_RGB, GL_UNSIGNED_BYTE, image);
+                       glutSwapBuffers();
+                       sleep(1);
+               }
+       }
+#endif
+
+       piglit_present_results();
+
+       glDeleteRenderbuffers(1, &rb);
+       glDeleteFramebuffers(1, &fbo);
+       free(win_image);
+       free(fbo_image);
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+       piglit_require_extension("GL_ARB_framebuffer_object");
+       glClearColor(0.2, 0.2, 0.2, 0.0);
+}
-- 
1.7.3.4

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