Looks good to me Brian.

Jose

----- Original Message -----
> In particular, make sure viewports that extend beyond the surface
> bounds
> are handled correctly.  Also, if the FBO surface is stored inverted,
> this
> should detect flipped viewport bugs too.
> ---
>  tests/all.tests             |    1 +
>  tests/fbo/CMakeLists.gl.txt |    1 +
>  tests/fbo/fbo-viewport.c    |  194
>  +++++++++++++++++++++++++++++++++++++++++++
>  3 files changed, 196 insertions(+), 0 deletions(-)
>  create mode 100644 tests/fbo/fbo-viewport.c
> 
> diff --git a/tests/all.tests b/tests/all.tests
> index da50ee0..1565e6b 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -230,6 +230,7 @@ add_plain_test(fbo, 'fbo-storage-formats')
>  add_plain_test(fbo, 'fbo-storage-completeness')
>  add_plain_test(fbo, 'fbo-sys-blit')
>  add_plain_test(fbo, 'fbo-sys-sub-blit')
> +add_plain_test(fbo, 'fbo-viewport')
>  add_fbo_rg(fbo, 'GL_RED')
>  add_fbo_rg(fbo, 'GL_R8')
>  add_fbo_rg(fbo, 'GL_R16')
> diff --git a/tests/fbo/CMakeLists.gl.txt
> b/tests/fbo/CMakeLists.gl.txt
> index 579e623..34ac405 100644
> --- a/tests/fbo/CMakeLists.gl.txt
> +++ b/tests/fbo/CMakeLists.gl.txt
> @@ -86,5 +86,6 @@ piglit_add_executable (fbo-copyteximage
> fbo-copyteximage.c)
>  piglit_add_executable (fbo-copyteximage-simple
>  fbo-copyteximage-simple.c)
>  piglit_add_executable (fbo-cubemap fbo-cubemap.c)
>  piglit_add_executable (fbo-scissor-bitmap fbo-scissor-bitmap.c)
> +piglit_add_executable (fbo-viewport fbo-viewport.c)
>  
>  # vim: ft=cmake:
> diff --git a/tests/fbo/fbo-viewport.c b/tests/fbo/fbo-viewport.c
> new file mode 100644
> index 0000000..c665ad6
> --- /dev/null
> +++ b/tests/fbo/fbo-viewport.c
> @@ -0,0 +1,194 @@
> +/*
> + * Copyright (c) 2012 VMware, Inc.
> + *
> + * Permission is hereby granted, free of charge, to any person
> obtaining a
> + * copy of this software and associated documentation files (the
> "Software"),
> + * to deal in the Software without restriction, including without
> limitation
> + * the rights to use, copy, modify, merge, publish, distribute,
> sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom
> the
> + * Software is furnished to do so, subject to the following
> conditions:
> + *
> + * The above copyright notice and this permission notice (including
> the next
> + * paragraph) shall be included in all copies or substantial
> portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
> EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
> MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO
> EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES
> OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
> ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
> OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * Test glViewport w/ FBOs.
> + * In Mesa, on-screen windows and user-created FBOs are stored
> differently
> + * (inverted).  Make sure viewports are handled properly.
> + * Draw a test pattern (with many viewports) into the window, then
> draw the
> + * same thing into an FBO.  Compare the images.  They should be the
> same.
> + */
> +
> +#include "piglit-util.h"
> +#include "piglit-framework.h"
> +
> +int piglit_width = 500;
> +int piglit_height = 500;
> +int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
> +
> +
> +/**
> + * Draw some simple quads in a bunch of viewports which tile the
> window.
> + * Note that viewports extend beyond the edges of the window too.
> + */
> +static void
> +draw_test_image(void)
> +{
> +     int vx, vy, vw = 200, vh = 200;
> +
> +     glClear(GL_COLOR_BUFFER_BIT);
> +
> +     glMatrixMode(GL_PROJECTION);
> +     glLoadIdentity();
> +     glFrustum(-1, 1, -1, 1, 3, 9.5);
> +
> +     /* Draw some quads at an odd rotation.
> +      * Note that we want near/far frustum clipping.
> +      */
> +     glMatrixMode(GL_MODELVIEW);
> +     glPushMatrix();
> +     glTranslatef(0, 1, -6.20);
> +     glRotatef(-60, 1, 0, 0);
> +     glRotatef(30, 0, 0, 1);
> +     glScalef(3.5, 3.5, 3.5);
> +
> +     /* loop over viewports */
> +     for (vy = -50; vy < piglit_height; vy += vh+10) {
> +             for (vx = -30; vx < piglit_width; vx += vw+10) {
> +                     glViewport(vx, vy, vw, vh);
> +
> +                     glBegin(GL_QUADS);
> +
> +                     glColor3f(1, 0, 0);
> +                     glVertex2f(-1, -1);
> +                     glVertex2f( 0, -1);
> +                     glVertex2f( 0,  0);
> +                     glVertex2f(-1,  0);
> +
> +                     glColor3f(0, 1, 0);
> +                     glVertex2f( 0, -1);
> +                     glVertex2f( 1, -1);
> +                     glVertex2f( 1,  0);
> +                     glVertex2f( 0,  0);
> +
> +                     glColor3f(0, 0, 1);
> +                     glVertex2f(-1,  0);
> +                     glVertex2f( 0,  0);
> +                     glVertex2f( 0,  1);
> +                     glVertex2f(-1,  1);
> +
> +                     glColor3f(1, 1, 1);
> +                     glVertex2f( 0,  0);
> +                     glVertex2f( 1,  0);
> +                     glVertex2f( 1,  1);
> +                     glVertex2f( 0,  1);
> +
> +                     glEnd();
> +             }
> +     }
> +
> +     glPopMatrix();
> +}
> +
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +     GLubyte *win_image, *fbo_image;
> +     GLuint fbo, rb;
> +     bool pass = true;
> +
> +     win_image = (GLubyte *) malloc(piglit_width * piglit_height * 3);
> +     fbo_image = (GLubyte *) malloc(piglit_width * piglit_height * 3);
> +
> +     glPixelStorei(GL_PACK_ALIGNMENT, 1);
> +     glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
> +
> +     glGenFramebuffers(1, &fbo);
> +     glBindFramebuffer(GL_FRAMEBUFFER, fbo);
> +     glGenRenderbuffers(1, &rb);
> +     glBindRenderbuffer(GL_RENDERBUFFER, rb);
> +     glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA,
> +                           piglit_width, piglit_height);
> +     glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
> +                               GL_RENDERBUFFER, rb);
> +
> +     assert(glGetError() == 0);
> +
> +     assert(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) ==
> +                      GL_FRAMEBUFFER_COMPLETE_EXT);
> +
> +     /* draw reference image in the window */
> +     glBindFramebuffer(GL_FRAMEBUFFER, 0);
> +     draw_test_image();
> +     glReadPixels(0, 0, piglit_width, piglit_height,
> +                  GL_RGB, GL_UNSIGNED_BYTE, win_image);
> +
> +     /* draw test image in fbo */
> +     glBindFramebuffer(GL_FRAMEBUFFER, fbo);
> +     glReadBuffer(GL_COLOR_ATTACHMENT0);
> +     draw_test_image();
> +     glReadPixels(0, 0, piglit_width, piglit_height,
> +                  GL_RGB, GL_UNSIGNED_BYTE, fbo_image);
> +
> +     /* compare images */
> +     if (memcmp(win_image, fbo_image, piglit_width * piglit_height * 3))
> {
> +#if 0 /* helpful debug code */
> +             int i, k;
> +             for (i = k = 0; i < piglit_width * piglit_height * 3; i++) {
> +                     if (win_image[i] != fbo_image[i] && k++ < 40)
> +                             printf("%d: %d vs. %d\n",
> +                                    i, win_image[i], fbo_image[i]);
> +             }
> +#endif
> +             printf("Image comparison failed!\n");
> +             pass = false;
> +     }
> +     else if (!piglit_automatic) {
> +             printf("Image comparison passed.\n");
> +     }
> +
> +     glBindFramebuffer(GL_FRAMEBUFFER, 0);
> +
> +#if 0        /* for debug/compare (alternate diplaying Window vs. FBO
> image) */
> +     {
> +             int i;
> +             glWindowPos2i(0,0);
> +             for (i = 0; i < 10; i++) {
> +                     GLubyte *image = (i & 1) ? fbo_image : win_image;
> +                     printf("Showing %s image\n", (i & 1) ? "FBO" : 
> "window");
> +                     glDrawPixels(piglit_width, piglit_height,
> +                                  GL_RGB, GL_UNSIGNED_BYTE, image);
> +                     glutSwapBuffers();
> +                     sleep(1);
> +             }
> +     }
> +#endif
> +
> +     piglit_present_results();
> +
> +     glDeleteRenderbuffers(1, &rb);
> +     glDeleteFramebuffers(1, &fbo);
> +     free(win_image);
> +     free(fbo_image);
> +
> +     return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +     piglit_require_extension("GL_ARB_framebuffer_object");
> +     glClearColor(0.2, 0.2, 0.2, 0.0);
> +}
> --
> 1.7.3.4
> 
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