Abdiel Janulgue <[email protected]> writes: > This test is a bit more comprehensive and now adds cubemap > support. I've also tried to address the comments. > > Let me know if I still overlooked something. :)
So, this is a good start on testing this extension. Other things we definitely want: - Test all those error cases. - Test using the texture EGL image as a render target on the consumer side (both EGLImageTargetRenderbufferStorageOES() and EGLImageTextureTarget2DOES()), and then rendering with it as a texture again on the producer side. - Do the above test for GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL textures as well. - Test that glTexSubImage() and friends don't orphan the image (especially if the TexSubImage happens to be the whole width/height of the texture level). - Test that glTexImage() and friends actually do orphan the image, particularly if pixels == NULL and the width/height stay the same. - Test orphaning behavior of glGenerateMipmaps() and GL_GENERATE_MIPMAP.
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