On Tuesday, January 15, 2013 02:12:50 PM Eric Anholt wrote:
> Abdiel Janulgue <[email protected]> writes:
> > This test is a bit more comprehensive and now adds cubemap
> > support. I've also tried to address the comments.
> > 
> > Let me know if I still overlooked something. :)
> 
> So, this is a good start on testing this extension.  Other things we
> definitely want:
> 
> - Test all those error cases.
> 
> - Test using the texture EGL image as a render target on the consumer
>   side (both EGLImageTargetRenderbufferStorageOES() and
>   EGLImageTextureTarget2DOES()), and then rendering with it as a texture
>   again on the producer side.
> 
> - Do the above test for GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL textures
>   as well.
> 
> - Test that glTexSubImage() and friends don't orphan the image
>   (especially if the TexSubImage happens to be the whole width/height of
>   the texture level).
> 
> - Test that glTexImage() and friends actually do orphan the image,
>   particularly if pixels == NULL and the width/height stay the same.
> 
> - Test orphaning behavior of glGenerateMipmaps() and GL_GENERATE_MIPMAP.

Ok, will do. I'll try to incrementally add those cases in the next revisions.
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