On Tuesday, January 15, 2013 02:12:50 PM Eric Anholt wrote: > Abdiel Janulgue <[email protected]> writes: > > This test is a bit more comprehensive and now adds cubemap > > support. I've also tried to address the comments. > > > > Let me know if I still overlooked something. :) > > So, this is a good start on testing this extension. Other things we > definitely want: > > - Test all those error cases. > > - Test using the texture EGL image as a render target on the consumer > side (both EGLImageTargetRenderbufferStorageOES() and > EGLImageTextureTarget2DOES()), and then rendering with it as a texture > again on the producer side. > > - Do the above test for GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL textures > as well. > > - Test that glTexSubImage() and friends don't orphan the image > (especially if the TexSubImage happens to be the whole width/height of > the texture level). > > - Test that glTexImage() and friends actually do orphan the image, > particularly if pixels == NULL and the width/height stay the same. > > - Test orphaning behavior of glGenerateMipmaps() and GL_GENERATE_MIPMAP.
Ok, will do. I'll try to incrementally add those cases in the next revisions. _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
