Split the test into one test with and one without fallthrough case statements.

Signed-off-by: Fabian Bieler <[email protected]>
---
 .../fs-default-notlast-fallthrough.shader_test     | 40 ++++++++++++++++++++++
 .../switch/fs-default_notlast.shader_test          | 22 ++++++++----
 2 files changed, 56 insertions(+), 6 deletions(-)
 create mode 100644 
tests/spec/glsl-1.30/execution/switch/fs-default-notlast-fallthrough.shader_test

diff --git 
a/tests/spec/glsl-1.30/execution/switch/fs-default-notlast-fallthrough.shader_test
 
b/tests/spec/glsl-1.30/execution/switch/fs-default-notlast-fallthrough.shader_test
new file mode 100644
index 0000000..4fa6445
--- /dev/null
+++ 
b/tests/spec/glsl-1.30/execution/switch/fs-default-notlast-fallthrough.shader_test
@@ -0,0 +1,40 @@
+[require]
+GLSL >= 1.30
+
+[vertex shader]
+#version 130
+void main()
+{
+       gl_Position = gl_Vertex;
+}
+
+[fragment shader]
+#version 130
+
+uniform int i;
+
+void main()
+{
+       gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
+       vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0);
+       switch (i) {
+       case 0:
+               gl_FragColor.x = 1.0;
+       default:
+               gl_FragColor.z = 1.0;
+       case 1:
+               gl_FragColor.y = 1.0;
+       }
+}
+
+[test]
+uniform int i 0
+draw rect -1 -1 1 1
+uniform int i 1
+draw rect 0 -1 1 1
+uniform int i 2
+draw rect -1 0 1 1
+
+relative probe rgba (0, 0) (1, 1, 1, 0)
+relative probe rgba (1, 0) (0, 1, 0, 0)
+relative probe rgba (0, 1) (0, 1, 1, 0)
diff --git 
a/tests/spec/glsl-1.30/execution/switch/fs-default_notlast.shader_test 
b/tests/spec/glsl-1.30/execution/switch/fs-default_notlast.shader_test
index 385fd78..e1e2079 100644
--- a/tests/spec/glsl-1.30/execution/switch/fs-default_notlast.shader_test
+++ b/tests/spec/glsl-1.30/execution/switch/fs-default_notlast.shader_test
@@ -15,19 +15,29 @@ uniform int i;
 
 void main()
 {
+       gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
        vec4 tmp = vec4(0.0, 0.0, 0.0, 0.0);
        switch (i) {
-       default:
-               tmp = vec4(0.5, 0.0, 0.5, 0.0);
        case 0:
-               gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
+               gl_FragColor.x = 1.0;
+               break;
+       default:
+               gl_FragColor.z = 1.0;
+               break;
+       case 1:
+               gl_FragColor.y = 1.0;
                break;
        }
-       gl_FragColor = gl_FragColor + tmp;
 }
 
 [test]
 uniform int i 0
-draw rect -1 -1 2 2
+draw rect -1 -1 1 1
+uniform int i 1
+draw rect 0 -1 1 1
+uniform int i 2
+draw rect -1 0 1 1
 
-probe all rgba 0 1 0 0
+relative probe rgba (0, 0) (1, 0, 0, 0)
+relative probe rgba (1, 0) (0, 1, 0, 0)
+relative probe rgba (0, 1) (0, 0, 1, 0)
-- 
1.8.1.2

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