Those are mean tests. :) The series is Reviewed-by: Ian Romanick <[email protected]>
On 05/29/2013 01:58 AM, Fabian Bieler wrote:
Signed-off-by: Fabian Bieler <[email protected]> --- .../samplers/in-parameter-array.shader_test | 39 ++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 tests/spec/glsl-1.10/execution/samplers/in-parameter-array.shader_test diff --git a/tests/spec/glsl-1.10/execution/samplers/in-parameter-array.shader_test b/tests/spec/glsl-1.10/execution/samplers/in-parameter-array.shader_test new file mode 100644 index 0000000..428ee5b --- /dev/null +++ b/tests/spec/glsl-1.10/execution/samplers/in-parameter-array.shader_test @@ -0,0 +1,39 @@ +[require] +GLSL >= 1.10 + +[vertex shader] +varying vec4 texcoords; + +void main() +{ + gl_Position = gl_Vertex; + texcoords = (gl_Vertex + 1.0) / 2.0; +} + +[fragment shader] +varying vec4 texcoords; +uniform sampler2D tex[2]; + +vec4 foo(in sampler2D foo_tex[2], vec4 foo_texcoords) +{ + if (foo_texcoords.x < 0.5) + return texture2D(foo_tex[0], foo_texcoords.xy); + else + return texture2D(foo_tex[1], foo_texcoords.xy); +} + +void main() +{ + gl_FragColor = foo(tex, texcoords); +} + +[test] +uniform int tex[0] 0 +uniform int tex[1] 1 +texture checkerboard 0 0 (8, 8) (1.0, 0.0, 0.0, 0.0) (0.0, 0.0, 1.0, 0.0) +texture checkerboard 1 0 (8, 8) (0.0, 1.0, 1.0, 0.0) (1.0, 1.0, 0.0, 0.0) +draw rect -1 -1 2 2 +relative probe rgb (0.25, 0.25) (1.0, 0.0, 0.0) +relative probe rgb (0.25, 0.75) (0.0, 0.0, 1.0) +relative probe rgb (0.75, 0.25) (1.0, 1.0, 0.0) +relative probe rgb (0.75, 0.75) (0.0, 1.0, 1.0)
_______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
