The previous tests tried to get at bad synchronization for unexpected
rendering behaviors (repeatedly glBufferSubData()ing over the same
state), while this tries to get at a more expected rendering behavior
(incrementally glBufferSubData()ing into subsequent areas in a VBO).
It also caught a ton of bugs in my initial implementation of
glBufferSubData GPU stall avoidance.
---
 tests/all.tests                                    |   3 +
 .../arb_vertex_buffer_object/CMakeLists.gl.txt     |   1 +
 .../arb_vertex_buffer_object/vbo-subdata-many.c    | 132 +++++++++++++++++++++
 3 files changed, 136 insertions(+)
 create mode 100644 tests/spec/arb_vertex_buffer_object/vbo-subdata-many.c

diff --git a/tests/all.tests b/tests/all.tests
index beeaa84..bbc2a50 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -1594,6 +1594,9 @@ add_plain_test(arb_vertex_buffer_object, 'pos-array')
 add_plain_test(arb_vertex_buffer_object, 'vbo-bufferdata')
 add_plain_test(arb_vertex_buffer_object, 'vbo-map-remap')
 add_concurrent_test(arb_vertex_buffer_object, 'vbo-map-unsync')
+arb_vertex_buffer_object['vbo-subdata-many drawarrays'] = 
concurrent_test('arb_vertex_buffer_object-vbo-subdata-many drawarrays')
+arb_vertex_buffer_object['vbo-subdata-many drawelements'] = 
concurrent_test('arb_vertex_buffer_object-vbo-subdata-many drawelements')
+arb_vertex_buffer_object['vbo-subdata-many drawrangeelements'] = 
concurrent_test('arb_vertex_buffer_object-vbo-subdata-many drawrangeelements')
 add_plain_test(arb_vertex_buffer_object, 'vbo-subdata-sync')
 add_plain_test(arb_vertex_buffer_object, 'vbo-subdata-zero')
 
diff --git a/tests/spec/arb_vertex_buffer_object/CMakeLists.gl.txt 
b/tests/spec/arb_vertex_buffer_object/CMakeLists.gl.txt
index 5b5cf5d..6baaa19 100644
--- a/tests/spec/arb_vertex_buffer_object/CMakeLists.gl.txt
+++ b/tests/spec/arb_vertex_buffer_object/CMakeLists.gl.txt
@@ -13,5 +13,6 @@ piglit_add_executable 
(arb_vertex_buffer_object-elements-negative-offset element
 piglit_add_executable (arb_vertex_buffer_object-mixed-immediate-and-vbo 
mixed-immediate-and-vbo.c)
 piglit_add_executable (arb_vertex_buffer_object-ib-data-sync ib-data-sync.c)
 piglit_add_executable (arb_vertex_buffer_object-ib-subdata-sync 
ib-subdata-sync.c)
+piglit_add_executable (arb_vertex_buffer_object-vbo-subdata-many 
vbo-subdata-many.c)
 
 # vim: ft=cmake:
diff --git a/tests/spec/arb_vertex_buffer_object/vbo-subdata-many.c 
b/tests/spec/arb_vertex_buffer_object/vbo-subdata-many.c
new file mode 100644
index 0000000..be37fc7
--- /dev/null
+++ b/tests/spec/arb_vertex_buffer_object/vbo-subdata-many.c
@@ -0,0 +1,132 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 10;
+
+       config.window_width = 200;
+       config.window_height = 200;
+
+       config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static enum {
+       DRAWARRAYS,
+       DRAWELEMENTS,
+       DRAWRANGEELEMENTS,
+} mode = DRAWARRAYS;
+
+enum piglit_result
+piglit_display(void)
+{
+       uint32_t buffer_size = 4096;
+       bool pass = true;
+       GLuint vbo;
+       float green[] = {0, 1, 0, 0};
+       uint32_t count = piglit_width * piglit_height;
+       int i;
+
+       glClearColor(1, 0, 0, 0);
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       piglit_ortho_projection(piglit_width, piglit_height, false);
+       glColor4fv(green);
+
+       glGenBuffersARB(1, &vbo);
+       glBindBufferARB(GL_ARRAY_BUFFER, vbo);
+       glBufferData(GL_ARRAY_BUFFER, buffer_size, NULL, GL_STREAM_DRAW);
+       glEnableClientState(GL_VERTEX_ARRAY);
+       glVertexPointer(2, GL_FLOAT, 0, NULL);
+
+       for (i = 0; i < count; i++) {
+               int x = i % piglit_width;
+               int y = (i / piglit_height) % piglit_height;
+               float vert[] = {
+                       x,     y,
+                       x + 1, y,
+                       x + 1, y + 1,
+                       x,     y + 1,
+               };
+               uint32_t offset = i % (buffer_size / sizeof(vert));
+               uint32_t indices[4] = {
+                       offset * 4,
+                       offset * 4 + 1,
+                       offset * 4 + 2,
+                       offset * 4 + 3
+               };
+
+               glBufferSubData(GL_ARRAY_BUFFER, offset * sizeof(vert), 
sizeof(vert), vert);
+
+               switch (mode) {
+               case DRAWARRAYS:
+                       glDrawArrays(GL_TRIANGLE_FAN, offset * 4, 4);
+                       break;
+               case DRAWELEMENTS:
+                       glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_INT,
+                                      indices);
+                       break;
+               case DRAWRANGEELEMENTS:
+                       glDrawRangeElements(GL_TRIANGLE_FAN,
+                                           indices[0], indices[3],
+                                           4, GL_UNSIGNED_INT,
+                                           indices);
+                       break;
+               }
+
+       }
+
+       pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green);
+
+       piglit_present_results();
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+static bool
+string_matches(const char *a, const char *b)
+{
+       return strcmp(a, b) == 0;
+}
+
+void
+piglit_init(int argc, char *argv[])
+{
+       int i;
+
+       piglit_require_extension("GL_ARB_vertex_buffer_object");
+
+       for (i = 1; i < argc; i++) {
+               if (string_matches(argv[i], "drawarrays"))
+                       mode = DRAWARRAYS;
+               else if (string_matches(argv[i], "drawelements"))
+                       mode = DRAWELEMENTS;
+               else if (string_matches(argv[i], "drawrangeelements"))
+                       mode = DRAWRANGEELEMENTS;
+               else
+                       piglit_report_result(PIGLIT_FAIL);
+       }
+}
-- 
1.8.4.rc3

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