On 10/08/2013 02:09 PM, Eric Anholt wrote:
> The previous tests tried to get at bad synchronization for unexpected
> rendering behaviors (repeatedly glBufferSubData()ing over the same
> state), while this tries to get at a more expected rendering behavior
> (incrementally glBufferSubData()ing into subsequent areas in a VBO).
> It also caught a ton of bugs in my initial implementation of
> glBufferSubData GPU stall avoidance.
> ---
>  tests/all.tests                                    |   3 +
>  .../arb_vertex_buffer_object/CMakeLists.gl.txt     |   1 +
>  .../arb_vertex_buffer_object/vbo-subdata-many.c    | 132 
> +++++++++++++++++++++
>  3 files changed, 136 insertions(+)
>  create mode 100644 tests/spec/arb_vertex_buffer_object/vbo-subdata-many.c
> 
> diff --git a/tests/all.tests b/tests/all.tests
> index beeaa84..bbc2a50 100644
> --- a/tests/all.tests
> +++ b/tests/all.tests
> @@ -1594,6 +1594,9 @@ add_plain_test(arb_vertex_buffer_object, 'pos-array')
>  add_plain_test(arb_vertex_buffer_object, 'vbo-bufferdata')
>  add_plain_test(arb_vertex_buffer_object, 'vbo-map-remap')
>  add_concurrent_test(arb_vertex_buffer_object, 'vbo-map-unsync')
> +arb_vertex_buffer_object['vbo-subdata-many drawarrays'] = 
> concurrent_test('arb_vertex_buffer_object-vbo-subdata-many drawarrays')
> +arb_vertex_buffer_object['vbo-subdata-many drawelements'] = 
> concurrent_test('arb_vertex_buffer_object-vbo-subdata-many drawelements')
> +arb_vertex_buffer_object['vbo-subdata-many drawrangeelements'] = 
> concurrent_test('arb_vertex_buffer_object-vbo-subdata-many drawrangeelements')
>  add_plain_test(arb_vertex_buffer_object, 'vbo-subdata-sync')
>  add_plain_test(arb_vertex_buffer_object, 'vbo-subdata-zero')
>  
> diff --git a/tests/spec/arb_vertex_buffer_object/CMakeLists.gl.txt 
> b/tests/spec/arb_vertex_buffer_object/CMakeLists.gl.txt
> index 5b5cf5d..6baaa19 100644
> --- a/tests/spec/arb_vertex_buffer_object/CMakeLists.gl.txt
> +++ b/tests/spec/arb_vertex_buffer_object/CMakeLists.gl.txt
> @@ -13,5 +13,6 @@ piglit_add_executable 
> (arb_vertex_buffer_object-elements-negative-offset element
>  piglit_add_executable (arb_vertex_buffer_object-mixed-immediate-and-vbo 
> mixed-immediate-and-vbo.c)
>  piglit_add_executable (arb_vertex_buffer_object-ib-data-sync ib-data-sync.c)
>  piglit_add_executable (arb_vertex_buffer_object-ib-subdata-sync 
> ib-subdata-sync.c)
> +piglit_add_executable (arb_vertex_buffer_object-vbo-subdata-many 
> vbo-subdata-many.c)
>  
>  # vim: ft=cmake:
> diff --git a/tests/spec/arb_vertex_buffer_object/vbo-subdata-many.c 
> b/tests/spec/arb_vertex_buffer_object/vbo-subdata-many.c
> new file mode 100644
> index 0000000..be37fc7
> --- /dev/null
> +++ b/tests/spec/arb_vertex_buffer_object/vbo-subdata-many.c
> @@ -0,0 +1,132 @@
> +/*
> + * Copyright © 2013 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
> DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +#include "piglit-util-gl-common.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +     config.supports_gl_compat_version = 10;
> +
> +     config.window_width = 200;
> +     config.window_height = 200;
> +
> +     config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static enum {
> +     DRAWARRAYS,
> +     DRAWELEMENTS,
> +     DRAWRANGEELEMENTS,
> +} mode = DRAWARRAYS;
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +     uint32_t buffer_size = 4096;
> +     bool pass = true;
> +     GLuint vbo;
> +     float green[] = {0, 1, 0, 0};
> +     uint32_t count = piglit_width * piglit_height;
> +     int i;
> +
> +     glClearColor(1, 0, 0, 0);
> +     glClear(GL_COLOR_BUFFER_BIT);
> +
> +     piglit_ortho_projection(piglit_width, piglit_height, false);
> +     glColor4fv(green);
> +
> +     glGenBuffersARB(1, &vbo);
> +     glBindBufferARB(GL_ARRAY_BUFFER, vbo);
> +     glBufferData(GL_ARRAY_BUFFER, buffer_size, NULL, GL_STREAM_DRAW);
> +     glEnableClientState(GL_VERTEX_ARRAY);
> +     glVertexPointer(2, GL_FLOAT, 0, NULL);
> +
> +     for (i = 0; i < count; i++) {
> +             int x = i % piglit_width;
> +             int y = (i / piglit_height) % piglit_height;
> +             float vert[] = {
> +                     x,     y,
> +                     x + 1, y,
> +                     x + 1, y + 1,
> +                     x,     y + 1,
> +             };
> +             uint32_t offset = i % (buffer_size / sizeof(vert));
> +             uint32_t indices[4] = {
> +                     offset * 4,
> +                     offset * 4 + 1,
> +                     offset * 4 + 2,
> +                     offset * 4 + 3
> +             };

I assume this caught enough bugs without also streaming into the index
buffer?

> +
> +             glBufferSubData(GL_ARRAY_BUFFER, offset * sizeof(vert), 
> sizeof(vert), vert);
> +
> +             switch (mode) {
> +             case DRAWARRAYS:
> +                     glDrawArrays(GL_TRIANGLE_FAN, offset * 4, 4);
> +                     break;
> +             case DRAWELEMENTS:
> +                     glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_INT,
> +                                    indices);
> +                     break;
> +             case DRAWRANGEELEMENTS:
> +                     glDrawRangeElements(GL_TRIANGLE_FAN,
> +                                         indices[0], indices[3],
> +                                         4, GL_UNSIGNED_INT,
> +                                         indices);
> +                     break;
> +             }
> +

Extra blank line here.

> +     }
> +
> +     pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green);
> +
> +     piglit_present_results();
> +
> +     return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +static bool
> +string_matches(const char *a, const char *b)
> +{
> +     return strcmp(a, b) == 0;
> +}
> +
> +void
> +piglit_init(int argc, char *argv[])
> +{
> +     int i;
> +
> +     piglit_require_extension("GL_ARB_vertex_buffer_object");
> +
> +     for (i = 1; i < argc; i++) {
> +             if (string_matches(argv[i], "drawarrays"))
> +                     mode = DRAWARRAYS;
> +             else if (string_matches(argv[i], "drawelements"))
> +                     mode = DRAWELEMENTS;
> +             else if (string_matches(argv[i], "drawrangeelements"))
> +                     mode = DRAWRANGEELEMENTS;
> +             else
> +                     piglit_report_result(PIGLIT_FAIL);
> +     }

This could be the first (well... technically the second) guinea pig for
the new -subtest infrastructure. :)  The subtest table would look like:

static const struct piglit_gl_subtest subtests[] = {
       {
               "glDrawArrays"
               "drawarrays",
               draw_stuff,
               (void *)(intptr_t) DRAWARRAYS
       },
       {
               "glDrawElements"
               "drawelements",
               draw_stuff,
               (void *)(intptr_t) DRAWELEMENTS
       },
       {
               "glDrawRangeElements"
               "drawrangeelements",
               draw_stuff,
               (void *)(intptr_t) DRAWRANGEELEMENTS
       },
       {
               NULL, NULL, NULL, NULL
       },
};

Either way,

Reviewed-by: Ian Romanick <[email protected]>

> +}
> 

_______________________________________________
Piglit mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/piglit

Reply via email to