From: Abdiel Janulgue <[email protected]>

Actual V4. Discard the previous V3. I made another stupid mistake of forgetting
to rebase from latest master. This one should be good, I hope.

Changes since v3:
 -Use TEXTURE_SIZE * 7 in test window width and height
 -Fix missed array element initialization in set_face_image().
 -Use GL_UNSIGNED_BYTE instead of GL_FLOAT (which is unsupported in GLES2 
texImage2D)
 -Fixed further issues found by Eric.

Signed-off-by: Abdiel Janulgue <[email protected]>
---
 tests/all.tests                                    |    5 +
 tests/spec/CMakeLists.txt                          |    1 +
 .../spec/khr_gl_texture_image/CMakeLists.gles2.txt |   17 +
 tests/spec/khr_gl_texture_image/CMakeLists.txt     |    1 +
 .../khr_gl_texture_image/khr_gl_texture_image.c    |  416 ++++++++++++++++++++
 5 files changed, 440 insertions(+)
 create mode 100644 tests/spec/khr_gl_texture_image/CMakeLists.gles2.txt
 create mode 100644 tests/spec/khr_gl_texture_image/CMakeLists.txt
 create mode 100644 tests/spec/khr_gl_texture_image/khr_gl_texture_image.c

diff --git a/tests/all.tests b/tests/all.tests
index 2e88de4..5b0c9e8 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -3264,6 +3264,11 @@ add_concurrent_test(gles20, 'minmax_gles2')
 add_concurrent_test(gles20, 'multiple-shader-objects_gles2')
 add_concurrent_test(gles20, 'fbo_discard_gles2')
 
+egl_khr_gl_image = Group()
+spec['EGL_KHR_gl_image'] = egl_khr_gl_image
+egl_khr_gl_image['EGL_KHR_gl_texture_2D_image'] = 
plain_test('khr_gl_texture_image_gles2 -2d')
+egl_khr_gl_image['EGL_KHR_gl_texture_cubemap_image'] = 
plain_test('khr_gl_texture_image_gles2 -cubemap')
+
 gles30 = Group()
 spec['!OpenGL ES 3.0'] = gles30
 for tex_format in ('rgb8', 'srgb8', 'rgba8', 'srgb8-alpha8', 'r11', 'rg11', 
'rgb8-punchthrough-alpha1', 'srgb8-punchthrough-alpha1'):
diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
index 18b846d..2874314 100644
--- a/tests/spec/CMakeLists.txt
+++ b/tests/spec/CMakeLists.txt
@@ -88,3 +88,4 @@ add_subdirectory (ext_image_dma_buf_import)
 add_subdirectory (arb_blend_func_extended)
 add_subdirectory (ext_unpack_subimage)
 add_subdirectory (arb_vertex_array_object)
+add_subdirectory (khr_gl_texture_image)
diff --git a/tests/spec/khr_gl_texture_image/CMakeLists.gles2.txt 
b/tests/spec/khr_gl_texture_image/CMakeLists.gles2.txt
new file mode 100644
index 0000000..d1887a1
--- /dev/null
+++ b/tests/spec/khr_gl_texture_image/CMakeLists.gles2.txt
@@ -0,0 +1,17 @@
+#add_definitions(-DSOURCE_DIR="${piglit_SOURCE_DIR}/")
+
+include_directories(
+       ${OPENGL_INCLUDE_PATH}
+       )
+
+link_libraries(
+       ${OPENGL_gles2_LIBRARY}
+       ${OPENGL_egl_LIBRARY}
+       piglitutil_gles2
+       )
+
+piglit_add_executable(khr_gl_texture_image_gles2
+       khr_gl_texture_image.c
+       )
+
+# vim: ft=cmake:
diff --git a/tests/spec/khr_gl_texture_image/CMakeLists.txt 
b/tests/spec/khr_gl_texture_image/CMakeLists.txt
new file mode 100644
index 0000000..144a306
--- /dev/null
+++ b/tests/spec/khr_gl_texture_image/CMakeLists.txt
@@ -0,0 +1 @@
+piglit_include_target_api()
diff --git a/tests/spec/khr_gl_texture_image/khr_gl_texture_image.c 
b/tests/spec/khr_gl_texture_image/khr_gl_texture_image.c
new file mode 100644
index 0000000..ff24766
--- /dev/null
+++ b/tests/spec/khr_gl_texture_image/khr_gl_texture_image.c
@@ -0,0 +1,416 @@
+/*
+ * Copyright © 2012-2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ *    Abdiel Janulgue <[email protected]>
+ *
+ */
+
+#define EGL_EGLEXT_PROTOTYPES 1
+#define GL_GLEXT_PROTOTYPES 1
+#include "piglit-util-gl-common.h"
+#include "piglit-util-egl.h"
+
+#include <EGL/eglext.h>
+
+#define TEXTURE_SIZE  64
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_es_version = 20;
+
+       config.window_width = TEXTURE_SIZE * 7;
+       config.window_height = TEXTURE_SIZE * 7;
+       config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+const GLenum egl_cube_face_targets[6] = {
+       EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR,
+       EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR,
+       EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR,
+       EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR,
+       EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR,
+       EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR,
+};
+
+static GLfloat colors[][4] = {
+       {1.0, 1.0, 1.0, 1.0},
+       {1.0, 1.0, 0.0, 1.0},
+       {1.0, 0.0, 0.0, 1.0},
+       {1.0, 0.0, 1.0, 1.0},
+       {0.0, 0.0, 1.0, 1.0},
+       {0.0, 1.0, 1.0, 1.0},
+       {0.0, 1.0, 0.0, 1.0},
+};
+
+static bool test_cubemap = false;
+static bool test_2d = false;
+
+static const char
+vertex_shader[] =
+       "attribute vec4 pos_attrib;\n"
+       "attribute vec2 tex_attrib;\n"
+       "varying vec2 tex_coord;\n"
+       "void main () {\n"
+       "gl_Position = pos_attrib;\n"
+       "tex_coord = tex_attrib;\n"
+       "}\n";
+
+static const char
+fragment_shader[] =
+       "uniform sampler2D tex;\n"
+       "varying vec2 tex_coord;\n"
+       "void main () {\n"
+       "gl_FragColor = texture2D(tex, tex_coord);\n"
+       "}\n";
+
+static void
+make_program(const char *vertex_source,
+            const char *fragment_source)
+{
+       GLuint program, shader;
+       GLuint uniform;
+
+       program = glCreateProgram();
+       shader = piglit_compile_shader_text(GL_VERTEX_SHADER, vertex_source);
+       glAttachShader(program, shader);
+       shader = piglit_compile_shader_text(GL_FRAGMENT_SHADER, 
fragment_source);
+       glAttachShader(program, shader);
+
+       glBindAttribLocation(program, PIGLIT_ATTRIB_POS, "pos_attrib");
+       glBindAttribLocation(program, PIGLIT_ATTRIB_TEX, "tex_attrib");
+
+       glLinkProgram(program);
+       if (!piglit_link_check_status(program))
+               piglit_report_result(PIGLIT_FAIL);
+
+       uniform = glGetUniformLocation(program, "tex");
+       glUseProgram(program);
+       glUniform1i(uniform, 0);
+}
+
+static GLuint
+create_egl_image_target(EGLenum target, GLuint texture, GLuint level)
+{
+       GLuint target_texture;
+       EGLint attribs[] = {
+               EGL_GL_TEXTURE_LEVEL_KHR, level,
+               EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
+               EGL_NONE
+       };
+
+       EGLDisplay dpy = eglGetCurrentDisplay();
+       EGLContext ctx = eglGetCurrentContext();
+       EGLImageKHR image = eglCreateImageKHR(dpy, ctx, target,
+                                             
(EGLClientBuffer)(uintptr_t)texture,
+                                             attribs);
+       if (image == EGL_NO_IMAGE_KHR)
+               piglit_report_result(PIGLIT_FAIL);
+
+       glGenTextures(1, &target_texture);
+       glBindTexture(GL_TEXTURE_2D, target_texture);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+                       GL_LINEAR);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+                       GL_LINEAR);
+       glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
+
+       return target_texture;
+}
+
+static void
+set_face_image(int level, GLenum face, int size, int color)
+{
+       GLfloat *color1 = colors[color];
+       GLfloat *color2 = colors[(color + 1) % ARRAY_SIZE(colors)];
+       GLubyte *tex;
+       int x, y;
+
+       tex = malloc(size * size * 4 * sizeof(GLubyte));
+
+       for (y = 0; y < size; y++) {
+               for (x = 0; x < size; x++) {
+                       GLfloat *chosen_color;
+
+                       if (y >= (size / 2) || x >= (size / 2))
+                               chosen_color = color1;
+                       else
+                               chosen_color = color2;
+
+                       tex[(y * size + x) * 4 + 0] = chosen_color[0] * 255;
+                       tex[(y * size + x) * 4 + 1] = chosen_color[1] * 255;
+                       tex[(y * size + x) * 4 + 2] = chosen_color[2] * 255;
+                       tex[(y * size + x) * 4 + 3] = 255;
+               }
+       }
+
+       glTexImage2D(face, level, GL_RGBA, size, size, 0, GL_RGBA, 
GL_UNSIGNED_BYTE, tex);
+       piglit_check_gl_error(GL_NO_ERROR);
+
+       free(tex);
+}
+
+static GLuint
+make_cubemap_texture(int size)
+{
+       GLuint texture;
+       int f, sz, level = 0, color = 0;
+
+       glGenTextures(1, &texture);
+       glBindTexture(GL_TEXTURE_CUBE_MAP, texture);
+       glTexParameteri(GL_TEXTURE_CUBE_MAP,
+                       GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+       glTexParameteri(GL_TEXTURE_CUBE_MAP,
+                       GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+       glTexParameteri(GL_TEXTURE_CUBE_MAP,
+                       GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+       glTexParameteri(GL_TEXTURE_CUBE_MAP,
+                       GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+       /* Generate colors in miplevel-major ordering to avoid repeating
+        * the same sequence of miplevel colors per face;
+        */
+       for (sz = size; sz > 0; sz >>= 1) {
+               for (f = 0; f < 6; ++f) {
+                       set_face_image(level, cube_face_targets[f], sz, color);
+                       color = (color + 1) % ARRAY_SIZE(colors);
+               }
+               level++;
+       }
+
+       return texture;
+}
+
+static GLuint
+make_2d_texture(int size)
+{
+       GLuint texture;
+       int sz, level = 0, color = 0;
+
+       glGenTextures(1, &texture);
+       glBindTexture(GL_TEXTURE_2D, texture);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+                       GL_LINEAR);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+                       GL_LINEAR_MIPMAP_NEAREST);
+
+       for (sz = size; sz > 0; sz >>= 1) {
+               set_face_image(level, GL_TEXTURE_2D, sz, color);
+               color = (color + 1) % ARRAY_SIZE(colors);
+               level++;
+       }
+
+       return texture;
+}
+
+static bool
+test_results(int x, int y, int size, int color)
+{
+       GLfloat *color1 = colors[color];
+       GLfloat *color2 = colors[(color + 1) % ARRAY_SIZE(colors)];
+       bool pass = true;
+
+       if (size == 1) {
+               pass = pass && piglit_probe_rect_rgba(x, y,
+                                                    size/2, size/2, color1);
+       } else {
+               pass = pass && piglit_probe_rect_rgba(x, y,
+                                                     size/2, size/2,
+                                                     color2);
+               pass = pass && piglit_probe_rect_rgba(x + size/2, y,
+                                                     size/2, size, color1);
+               pass = pass && piglit_probe_rect_rgba(x, y + size/2,
+                                                     size/2,size/2,color1);
+       }
+
+       return pass;
+}
+
+static bool
+test_2d_texture(int texture_size)
+{
+       int color = ARRAY_SIZE(colors) - 1;
+       int level, y = 0, size = 1;
+       bool pass = true;
+
+       for (level = texture_size; level > 0; level >>= 1) {
+               pass = test_results(0, y, size, color) && pass;
+               y += TEXTURE_SIZE;
+               size *=2;
+               color--;
+       }
+
+       return pass;
+}
+
+/**
+ * Test if cubemap faces from all miplevels are rendered correctly.
+ */
+static bool
+test_cubemap_texture(int texture_size, int num_level)
+{
+       static int sz = ARRAY_SIZE(colors);
+       int color = sz - 1;
+       int face, dim, size = 1, r = 0, mip_level = num_level;
+       int x, y = 0;
+
+       x = piglit_width - texture_size;
+       for (dim = texture_size; dim > 0; dim >>= 1) {
+               mip_level--;
+               y = texture_size;
+               for (face = 5; face >= 0; face--) {
+                       if (!test_results(x, y, size, color)) {
+                               printf("Cube map failed at "
+                                      "miplevel %d, face %s\n",
+                                      mip_level, cube_face_names[face]);
+                               return false;
+                       }
+                       y += texture_size;
+                       r = (r + 1) % sz;
+                       color = sz - r - 1;
+               }
+               x -= texture_size;
+               size *= 2;
+       }
+
+       return true;
+}
+
+/**
+ * Draws all cubemap face textures in miplevel-major notation
+ */
+static int
+draw_cubemap_textures(GLuint texture, int tex_sz, float tex_box)
+{
+       float x, y, size;
+       int tex_size, face, level = 0;
+
+       x = -1.0;
+       level = 0;
+       size = tex_box;
+       for (tex_size = tex_sz; tex_size > 0; tex_size >>= 1) {
+               y = 1.0;
+               for (face = 0; face < 6; face++) {
+                       y -= tex_box;
+                       glBindTexture(GL_TEXTURE_2D,
+                                     
create_egl_image_target(egl_cube_face_targets[face],
+                                                             texture, level));
+                       piglit_draw_rect_tex(x, y, size, size, 0, 0, 1, 1);
+               }
+               x += tex_box;
+               size /=2;
+               level++;
+       }
+
+       return level;
+}
+
+static void
+draw_2d_texture(GLuint texture, int tex_sz, float tex_box)
+{
+       float size = tex_box, y = 1.0;
+       int tex_size, level = 0;
+
+       for (tex_size = tex_sz; tex_size > 0; tex_size >>= 1) {
+               y -= tex_box;
+               glBindTexture(GL_TEXTURE_2D,
+                             create_egl_image_target(EGL_GL_TEXTURE_2D_KHR,
+                                                     texture, level));
+               piglit_draw_rect_tex(-1, y, size, size,  0, 0, 1, 1);
+               size /=2;
+               level++;
+       }
+}
+
+enum piglit_result
+piglit_display(void)
+{
+       /* Bounding box size for each test image to layout
+          nicely within our test window
+        */
+       const float tex_box = 2.0 * (1.0 / (piglit_width/TEXTURE_SIZE));
+
+       EGLDisplay dpy = eglGetCurrentDisplay();
+       EGLSurface draw = eglGetCurrentSurface(EGL_DRAW);
+       GLuint tex_2d;
+       GLuint tex_cubemap;
+       bool pass = true;
+       int levels;
+
+       glClearColor(0,0, 0, 1.0);
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       /* Set up a source texture object with mipmap generation */
+       tex_2d = make_2d_texture(TEXTURE_SIZE);
+       tex_cubemap = make_cubemap_texture(TEXTURE_SIZE);
+
+       glActiveTexture(GL_TEXTURE0);
+       make_program(vertex_shader, fragment_shader);
+       if (!piglit_check_gl_error(GL_NO_ERROR))
+               pass = false;
+
+       /* Generate EGLImage target textures from source texture
+          and render all miplevels */
+       if (test_2d)
+               draw_2d_texture(tex_2d, TEXTURE_SIZE, tex_box);
+       if (test_cubemap)
+               levels = draw_cubemap_textures(tex_cubemap, TEXTURE_SIZE, 
tex_box);
+
+       if (!piglit_check_gl_error(GL_NO_ERROR))
+               pass = false;
+       piglit_present_results();
+
+       /* Check if we have rendered correctly */
+       if (test_2d)
+               pass = pass && test_2d_texture(TEXTURE_SIZE);
+       if (test_cubemap)
+               pass = pass && test_cubemap_texture(TEXTURE_SIZE, levels);
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+       int i;
+       EGLDisplay dpy = eglGetCurrentDisplay();
+
+       for (i = 1; i < argc; ++i) {
+               if (!strcmp(argv[i], "-2d")) {
+                       if (!piglit_is_egl_extension_supported(dpy,
+                                                     
"EGL_KHR_gl_texture_2D_image"))
+                               piglit_report_result(PIGLIT_SKIP);
+                       test_2d = true;
+                       break;
+               }
+               if (!strcmp(argv[i], "-cubemap")) {
+                       if (!piglit_is_egl_extension_supported(dpy,
+                                                    
"KHR_gl_texture_cubemap_image"))
+                               piglit_report_result(PIGLIT_SKIP);
+                       test_cubemap = true;
+                       break;
+               }
+       }
+}
-- 
1.7.9.5

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