All the other texture targets test glTexSubImage(), so do it for
this target too.
---
tests/texturing/max-texture-size.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/tests/texturing/max-texture-size.c
b/tests/texturing/max-texture-size.c
index 60ebc15..49bf766 100644
--- a/tests/texturing/max-texture-size.c
+++ b/tests/texturing/max-texture-size.c
@@ -297,6 +297,9 @@ test_non_proxy_texture_size(GLenum target, GLenum
internalformat)
glTexImage2D(target, 0, internalformat, maxSide,
maxSide, 0, GL_RGBA, GL_FLOAT, NULL);
STOP_ON_ERRORS;
+
+ glTexSubImage2D(target, 0, 0, 0, maxSide/2, maxSide/2,
+ GL_RGBA, GL_FLOAT, pixels);
break;
case GL_TEXTURE_3D:
--
1.7.10.4
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