Series is

Reviewed-by: Ian Romanick <[email protected]>

On 02/07/2014 03:07 PM, Brian Paul wrote:
> All the other texture targets test glTexSubImage(), so do it for
> this target too.
> ---
>  tests/texturing/max-texture-size.c |    3 +++
>  1 file changed, 3 insertions(+)
> 
> diff --git a/tests/texturing/max-texture-size.c 
> b/tests/texturing/max-texture-size.c
> index 60ebc15..49bf766 100644
> --- a/tests/texturing/max-texture-size.c
> +++ b/tests/texturing/max-texture-size.c
> @@ -297,6 +297,9 @@ test_non_proxy_texture_size(GLenum target, GLenum 
> internalformat)
>               glTexImage2D(target, 0, internalformat, maxSide,
>                            maxSide, 0, GL_RGBA, GL_FLOAT, NULL);
>               STOP_ON_ERRORS;
> +
> +             glTexSubImage2D(target, 0, 0, 0, maxSide/2, maxSide/2,
> +                             GL_RGBA, GL_FLOAT, pixels);
>               break;
>  
>       case GL_TEXTURE_3D:
> 

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