---
 tests/all.py                        |   1 +
 tests/shaders/CMakeLists.gl.txt     |   1 +
 tests/shaders/glsl-fs-discard-mrt.c | 199 ++++++++++++++++++++++++++++++++++++
 3 files changed, 201 insertions(+)
 create mode 100644 tests/shaders/glsl-fs-discard-mrt.c

diff --git a/tests/all.py b/tests/all.py
index 9f68690..58286e1 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -583,6 +583,7 @@ add_concurrent_test(shaders, 'glsl-unused-varying')
 add_concurrent_test(shaders, 'glsl-fs-bug25902')
 add_concurrent_test(shaders, 'glsl-fs-color-matrix')
 add_concurrent_test(shaders, 'glsl-fs-discard-02')
+add_concurrent_test(shaders, 'glsl-fs-discard-mrt')
 add_concurrent_test(shaders, 'glsl-fs-exp2')
 add_concurrent_test(shaders, 'glsl-fs-flat-color')
 add_concurrent_test(shaders, 'glsl-fs-fogcolor-statechange')
diff --git a/tests/shaders/CMakeLists.gl.txt b/tests/shaders/CMakeLists.gl.txt
index f1cf9dd..7c134ba 100644
--- a/tests/shaders/CMakeLists.gl.txt
+++ b/tests/shaders/CMakeLists.gl.txt
@@ -131,6 +131,7 @@ piglit_add_executable (vp-max-array vp-max-array.c)
 piglit_add_executable (glsl-derivs glsl-derivs.c)
 piglit_add_executable (glsl-deriv-varyings glsl-deriv-varyings.c)
 piglit_add_executable (glsl-fs-discard-02 glsl-fs-discard-02.c)
+piglit_add_executable (glsl-fs-discard-mrt glsl-fs-discard-mrt.c)
 piglit_add_executable (glsl-fwidth glsl-fwidth.c)
 piglit_add_executable (glsl-lod-bias glsl-lod-bias.c)
 piglit_add_executable (glsl-preprocessor-comments glsl-preprocessor-comments.c)
diff --git a/tests/shaders/glsl-fs-discard-mrt.c 
b/tests/shaders/glsl-fs-discard-mrt.c
new file mode 100644
index 0000000..a8dd0fd
--- /dev/null
+++ b/tests/shaders/glsl-fs-discard-mrt.c
@@ -0,0 +1,199 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ */
+
+/** @file glsl-fs-discard-mrt.c
+ *
+ * Tests that discarding fragments works correctly when rendering to
+ * multiple render targets.
+ */
+
+#include "piglit-util-gl-common.h"
+
+#define TEX_W 64
+#define TEX_H 64
+#define STRIPE_SIZE 25
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 10;
+
+       config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE 
| PIGLIT_GL_VISUAL_DEPTH;
+
+       config.window_width = TEX_W * 2 + 60;
+       config.window_height = TEX_H + 40;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static char vs_source[] =
+       "void main()\n"
+       "{\n"
+       "       gl_Position = gl_Vertex;\n"
+       "}\n";
+
+static char fs_source[] =
+       "#extension GL_ARB_explicit_attrib_location : enable\n"
+       "\n"
+       "layout(location = 0) out vec4 fragcolor_0;\n"
+       "layout(location = 1) out vec4 fragcolor_1;\n"
+       "\n"
+       "void main()\n"
+       "{\n"
+       "       if (gl_FragCoord.x > 25.0)\n"
+       "               discard;\n"
+       "       fragcolor_0 = vec4(0.0, 1.0, 0.0, 0.0); /* green */\n"
+       "       fragcolor_1 = vec4(1.0, 0.0, 1.0, 0.0); /* magenta */\n"
+       "}\n";
+
+static GLuint
+setup_shader()
+{
+       GLuint vs, fs, prog;
+
+       vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
+       fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source);
+       prog = piglit_link_simple_program(vs, fs);
+
+       glUseProgram(prog);
+       return prog;
+}
+
+static GLuint tex[2];
+
+static void
+make_and_bind_fbo()
+{
+       int i;
+       GLuint fbo;
+       static const GLenum buffers[] = {
+               GL_COLOR_ATTACHMENT0,
+               GL_COLOR_ATTACHMENT1
+       };
+
+       glGenFramebuffers(1, &fbo);
+       glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+
+       glGenTextures(2, tex);
+
+       for (i = 0; i < 2; i++) {
+               glBindTexture(GL_TEXTURE_2D, tex[i]);
+               glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_W, TEX_H, 0,
+                            GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+                               GL_NEAREST);
+               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+                               GL_NEAREST);
+               glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
+                                      GL_TEXTURE_2D, tex[i], 0);
+       }
+       glDrawBuffers(2, buffers);
+       if (glCheckFramebufferStatus(GL_FRAMEBUFFER) !=
+           GL_FRAMEBUFFER_COMPLETE) {
+               printf("Framebuffer not complete.\n");
+               piglit_report_result(PIGLIT_SKIP);
+       }
+}
+
+static void
+draw_to_fbo()
+{
+       GLint prog;
+
+       prog = setup_shader();
+
+       glClearColor(0, 0, 1, 0);
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       piglit_draw_rect(-1, -1, 2, 2);
+
+       assert(glGetError() == 0);
+
+       glDeleteProgram(prog);
+}
+
+static bool
+draw_fbo_to_screen_and_test(void)
+{
+       int i;
+       bool pass = true;
+       float green[4] = {0, 1, 0, 0};
+       float blue[4] = {0, 0, 1, 0};
+       float magenta[4] = {1, 0, 1, 0};
+
+       glUseProgram(0);
+       glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+       glClearColor(0.5, 0.5, 0.5, 0.5);
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       for (i = 0; i < 2; i++) {
+               int start_x = 20 + (TEX_W + 20) * i;
+               int start_y = 20;
+
+               piglit_ortho_projection(piglit_width, piglit_height, false);
+               glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+               glEnable(GL_TEXTURE_2D);
+               glBindTexture(GL_TEXTURE_2D, tex[i]);
+
+               piglit_draw_rect_tex(start_x, start_y,
+                                    TEX_W, TEX_H,
+                                    0, 0,
+                                    1, 1);
+
+               pass = pass & piglit_probe_rect_rgba(start_x,
+                                                    start_y,
+                                                    STRIPE_SIZE,
+                                                    TEX_H,
+                                                    i ? magenta : green);
+               pass = pass & piglit_probe_rect_rgba(start_x + STRIPE_SIZE,
+                                                    start_y,
+                                                    TEX_W - STRIPE_SIZE,
+                                                    TEX_H,
+                                                    blue);
+       }
+
+       return pass;
+}
+
+enum piglit_result
+piglit_display(void)
+{
+       bool pass = true;
+
+       make_and_bind_fbo();
+       draw_to_fbo();
+       pass = draw_fbo_to_screen_and_test();
+
+       piglit_present_results();
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+       piglit_require_GLSL();
+       piglit_require_extension("GL_ARB_explicit_attrib_location");
+       piglit_require_extension("GL_EXT_framebuffer_object");
+}
+
-- 
1.9.rc1

_______________________________________________
Piglit mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/piglit

Reply via email to