This removes an implicit dependency on ARB_depth_texture (and is more
efficient).

Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>
---
 .../ext_packed_depth_stencil/readpixels-24_8.c     | 36 ++++++++++------------
 1 file changed, 16 insertions(+), 20 deletions(-)

diff --git a/tests/spec/ext_packed_depth_stencil/readpixels-24_8.c 
b/tests/spec/ext_packed_depth_stencil/readpixels-24_8.c
index 378be4f..656cf2e 100644
--- a/tests/spec/ext_packed_depth_stencil/readpixels-24_8.c
+++ b/tests/spec/ext_packed_depth_stencil/readpixels-24_8.c
@@ -75,7 +75,7 @@ test_pixel(int x, int y, uint32_t value)
 static bool
 test()
 {
-       GLuint tex, fb;
+       GLuint rb, fb;
        GLenum status;
        bool pass = true;
        uint32_t values[BUF_WIDTH * BUF_HEIGHT];
@@ -85,24 +85,20 @@ test()
        glBindFramebufferEXT(GL_FRAMEBUFFER, fb);
        assert(glGetError() == 0);
 
-       glGenTextures(1, &tex);
-       glBindTexture(GL_TEXTURE_2D, tex);
-       glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8,
-                    BUF_WIDTH, BUF_HEIGHT, 0,
-                    GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
-       glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
-                                 GL_DEPTH_ATTACHMENT_EXT,
-                                 GL_TEXTURE_2D,
-                                 tex,
-                                 0);
-       glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
-                                 GL_STENCIL_ATTACHMENT_EXT,
-                                 GL_TEXTURE_2D,
-                                 tex,
-                                 0);
+       glGenRenderbuffersEXT(1, &rb);
+       glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, rb);
+       glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
+                                GL_DEPTH24_STENCIL8,
+                                BUF_WIDTH, BUF_HEIGHT);
+
+       glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
+                                    GL_DEPTH_ATTACHMENT_EXT,
+                                    GL_RENDERBUFFER_EXT,
+                                    rb);
+       glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
+                                    GL_STENCIL_ATTACHMENT_EXT,
+                                    GL_RENDERBUFFER_EXT,
+                                    rb);
 
        glDrawBuffer(GL_NONE);
        glReadBuffer(GL_NONE);
@@ -147,7 +143,7 @@ test()
 
 done:
        glDeleteFramebuffersEXT(1, &fb);
-       glDeleteTextures(1, &tex);
+       glDeleteRenderbuffersEXT(1, &rb);
        return pass;
 }
 
-- 
1.8.3.2

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