On Thu, Mar 13, 2014 at 9:07 AM, Ilia Mirkin <imir...@alum.mit.edu> wrote: > There's no reason to attach the teximages to the framebuffer. Instead > use renderbuffers so that we don't need to depend on ARB_depth_texture. > OpenGL driver may choose different blitting paths internally based on if the attachment is a renderbuffer or a texture. e. g. take a look at function _mesa_meta_BlitFramebuffer() in mesa: http://cgit.freedesktop.org/mesa/mesa/tree/src/mesa/drivers/common/meta_blit.c
I think the better idea would be to keep the code for testing with texture attachments and add renderbuffer testing as well. > Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> > --- > tests/fbo/fbo-blit-d24s8.c | 38 +++++++++++++++++--------------------- > 1 file changed, 17 insertions(+), 21 deletions(-) > > diff --git a/tests/fbo/fbo-blit-d24s8.c b/tests/fbo/fbo-blit-d24s8.c > index 37e8470..fe8c30d 100644 > --- a/tests/fbo/fbo-blit-d24s8.c > +++ b/tests/fbo/fbo-blit-d24s8.c > @@ -58,33 +58,29 @@ PIGLIT_GL_TEST_CONFIG_END > static GLuint > make_fbo(int w, int h) > { > - GLuint tex; > + GLuint rb; > GLuint fb; > GLenum status; > > glGenFramebuffersEXT(1, &fb); > glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb); > > - glGenTextures(1, &tex); > - glBindTexture(GL_TEXTURE_2D, tex); > - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8_EXT, > - w, h, 0, > - GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, NULL); > - > - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); > - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); > - > - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, > - GL_DEPTH_ATTACHMENT_EXT, > - GL_TEXTURE_2D, > - tex, > - 0); > - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, > - GL_STENCIL_ATTACHMENT_EXT, > - GL_TEXTURE_2D, > - tex, > - 0); > - > + glGenRenderbuffersEXT(1, &rb); > + glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, rb); > + > + glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, > + GL_DEPTH24_STENCIL8, > + w, h); > + > + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, > + GL_DEPTH_ATTACHMENT_EXT, > + GL_RENDERBUFFER_EXT, > + rb); > + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, > + GL_STENCIL_ATTACHMENT_EXT, > + GL_RENDERBUFFER_EXT, > + rb); > + > glDrawBuffer(GL_NONE); > glReadBuffer(GL_NONE); > assert(glGetError() == 0); > -- > 1.8.3.2 > > _______________________________________________ > Piglit mailing list > Piglit@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/piglit _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit