Hi Justen,

I tested the latest piglit and found lots of crashes(Over three thousand) on 
both AMD and NVIDIA. This might be caused by your commit 
b28cdc887aefb1e766719e1f74d457f77bdf9a18 on shader_runner.c.

According to page 363 and 360 of glspec44.compatibility for glVertexPointer: 
"An INVALID_OPERATION error is generated if a non-zero vertex array object is 
bound, no buffer is bound to ARRAY_BUFFER, and pointer is not NULL."  So if app 
who wants to use VAO, should obey the following gl call sequence:

glGenVertexArrays
glBindVertexArray
glGenBuffers
glBindBuffer
glBufferData
glVertexAttribPointer

But now the red part missed under current code path when 
use_fixed_function_attributes and INVALID_OPERATION was returned by subsequent 
glVertexAttribPointer. Then both AMD and NVIDIA crashed on subsequent 
glDrawArrays. Besides, mesa driver's gl_version=30 so it followed another code 
path which didn't use VAO, and had no crash.

Best Regards
--------------------------------------------------------------------------------------------
Ping Fu
OpenGL-SRDC
AMD SRDC SW Graphics
Desk Phone Ext./DID: 25547
Mobile:86-13671725562
Bldg #47 No.1387 Zhang Dong Road, Zhanghiang Hi-Tech Park, Shanghai PRC
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