This file was used before the new glsl parser was merged into mesa.

Signed-off-by: Dylan Baker <[email protected]>
---
 tests/glslparsertest/external-glslparsertest.sh | 33 -------------------------
 1 file changed, 33 deletions(-)
 delete mode 100755 tests/glslparsertest/external-glslparsertest.sh

diff --git a/tests/glslparsertest/external-glslparsertest.sh 
b/tests/glslparsertest/external-glslparsertest.sh
deleted file mode 100755
index 8006688..0000000
--- a/tests/glslparsertest/external-glslparsertest.sh
+++ /dev/null
@@ -1,33 +0,0 @@
-#!/bin/sh
-
-# This is the wrapper script for using the standalone GLSL2 compiler
-# for the glslparsertest.  Drop a link named "glslcompiler" in this
-# directory pointing at the compiler binary.
-
-if test "x$2" != "xpass" -a "x$2" != "xfail"; then
-    echo "usage: external-glslparsertest.sh filename [pass|fail]"
-    exit 1;
-fi
-
-result=$(./tests/glslparsertest/glslcompiler $1)
-status=$?
-
-if test "x$2" = xpass; then
-    if test "$status" = "0"; then
-       echo PIGLIT: {\'result\': \'pass\' }
-    else
-       echo "shader source:"
-       cat $1
-       echo "compiler result:"
-       echo "$result"
-       echo PIGLIT: {\'result\': \'fail\' }
-    fi
-else
-    if test "$status" != "1"; then
-       echo "shader should have failed:"
-       cat $1
-       echo PIGLIT: {\'result\': \'fail\' }
-    else
-       echo PIGLIT: {\'result\': \'pass\' }
-    fi
-fi
-- 
2.0.0.rc2

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