---
 tests/all.py           |  3 ---
 tests/glean/tglsl1.cpp | 43 -------------------------------------------
 2 files changed, 46 deletions(-)

diff --git a/tests/all.py b/tests/all.py
index 5825e44..fc92d51 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -164,9 +164,6 @@ glean_glsl_tests = [
                     'gl_FragDepth writing',
                     'chained assignment',
                     'cross() function, in-place',
-                    'discard statement (1)',
-                    'discard statement (2)',
-                    'discard statement in for loop',
                     'conditional expression',
                     'conditional expression (2)',
                     'sequence (comma) operator',
diff --git a/tests/glean/tglsl1.cpp b/tests/glean/tglsl1.cpp
index 81f0d4d..b536956 100644
--- a/tests/glean/tglsl1.cpp
+++ b/tests/glean/tglsl1.cpp
@@ -360,49 +360,6 @@ static const ShaderProgram Programs[] = {
 
        // Flow Control ======================================================
        {
-               "discard statement (1)",
-               NO_VERTEX_SHADER,
-               "void main() { \n"
-               "   gl_FragColor = vec4(1.0); \n"
-               "   if (gl_TexCoord[0].x < 0.5) \n"
-               "      discard; \n"
-               "} \n",
-               { 0.0, 0.0, 0.0, 0.0 },  // glClear color
-               DONT_CARE_Z,
-               FLAG_NONE
-       },
-
-       {
-               "discard statement (2)",
-               NO_VERTEX_SHADER,
-               "void main() { \n"
-               "   gl_FragColor = vec4(1.0); \n"
-               "   if (gl_TexCoord[0].x > 0.5) \n"
-               "      discard; \n"
-               "} \n",
-               { 1.0, 1.0, 1.0, 1.0 },  // fragment color
-               DONT_CARE_Z,
-               FLAG_NONE
-       },
-
-       {
-               "discard statement in for loop",
-               NO_VERTEX_SHADER,
-               "void main() { \n"
-               "   gl_FragColor = vec4(1.0); \n"
-               "   int i; \n"
-               "   for (i = 0; i < 1000; i++) { \n"
-               "      if (i == 9) { \n"
-               "         discard; \n"
-               "      } \n"
-               "   } \n"
-               "} \n",
-               { 0.0, 0.0, 0.0, 0.0 },  // glClear color
-               DONT_CARE_Z,
-               FLAG_NONE
-       },
-
-       {
                "conditional expression",
                NO_VERTEX_SHADER,
                "void main() { \n"
-- 
1.8.3.2

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