Tested by tests/shaders/glsl-fs-frontfacing.shader_test.
---
 tests/all.py           |  2 --
 tests/glean/tglsl1.cpp | 22 ----------------------
 2 files changed, 24 deletions(-)

diff --git a/tests/all.py b/tests/all.py
index 7cb2936..5e78fea 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -174,8 +174,6 @@ glean_glsl_tests = [
                     'GL state variable reference (point attenuation)',
                     'linear fog',
                     'built-in constants',
-                    'gl_FrontFacing var (1)',
-                    'gl_FrontFacing var (2)',
                     'texture2D()',
                     'texture2D(), computed coordinate',
                     'texture2D(), with bias',
diff --git a/tests/glean/tglsl1.cpp b/tests/glean/tglsl1.cpp
index 33d89be..549f9fa 100644
--- a/tests/glean/tglsl1.cpp
+++ b/tests/glean/tglsl1.cpp
@@ -508,28 +508,6 @@ static const ShaderProgram Programs[] = {
                FLAG_NONE
        },
 
-       {
-               "gl_FrontFacing var (1)",
-               NO_VERTEX_SHADER,
-               "void main() { \n"
-               "   gl_FragColor = vec4(0.5 * float(gl_FrontFacing)); \n"
-               "} \n",
-               { 0.5, 0.5, 0.5, 0.5 },
-               DONT_CARE_Z,
-               FLAG_NONE
-       },
-
-       {
-               "gl_FrontFacing var (2)",
-               NO_VERTEX_SHADER,
-               "void main() { \n"
-               "   gl_FragColor = vec4(0.25 + float(gl_FrontFacing)); \n"
-               "} \n",
-               { 0.25, 0.25, 0.25, 0.25 },
-               DONT_CARE_Z,
-               FLAG_WINDING_CW
-       },
-
        // Texture functions ==================================================
        {
                "texture2D()",
-- 
1.8.5.5

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