Series is Reviewed-by: Chris Forbes <[email protected]>
On Tue, Jul 8, 2014 at 9:14 AM, Matt Turner <[email protected]> wrote: > --- > tests/all.py | 2 -- > tests/glean/tglsl1.cpp | 24 ------------------------ > 2 files changed, 26 deletions(-) > > diff --git a/tests/all.py b/tests/all.py > index fc92d51..8951f9e 100644 > --- a/tests/all.py > +++ b/tests/all.py > @@ -164,8 +164,6 @@ glean_glsl_tests = [ > 'gl_FragDepth writing', > 'chained assignment', > 'cross() function, in-place', > - 'conditional expression', > - 'conditional expression (2)', > 'sequence (comma) operator', > 'constant array with constant indexing, fragment shader', > 'temp array with constant indexing, fragment shader', > diff --git a/tests/glean/tglsl1.cpp b/tests/glean/tglsl1.cpp > index b536956..f743670 100644 > --- a/tests/glean/tglsl1.cpp > +++ b/tests/glean/tglsl1.cpp > @@ -360,30 +360,6 @@ static const ShaderProgram Programs[] = { > > // Flow Control ====================================================== > { > - "conditional expression", > - NO_VERTEX_SHADER, > - "void main() { \n" > - " gl_FragColor = gl_FragCoord.x < 0.0 ? vec4(0.0) : > vec4(0.5); \n" > - "} \n", > - { 0.5, 0.5, 0.5, 0.5 }, > - DONT_CARE_Z, > - FLAG_NONE > - }, > - > - { > - "conditional expression (2)", > - NO_VERTEX_SHADER, > - "void main() { \n" > - " gl_FragColor = vec4(0.0); \n" > - " bool b = true; \n" > - " gl_FragColor.y = b ? 1.0 : 0.5; \n" > - "} \n", > - { 0.0, 1.0, 0.0, 0.0 }, > - DONT_CARE_Z, > - FLAG_NONE > - }, > - > - { > "sequence (comma) operator", > NO_VERTEX_SHADER, > "void main() { \n" > -- > 1.8.5.5 > > _______________________________________________ > Piglit mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/piglit _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
