On 07/08/2014 04:49 PM, Matthew McClure wrote:
Update to reflect feedback from Brian Paul. The update includes documentation for each 
function and removal of the "flat" qualifier, since this version of the test is 
using GLSL 1.30.

Verified on:

Ubuntu 12.04.3
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 650/PCIe/SSE2
OpenGL version string: 4.2.0 NVIDIA 304.116
OpenGL shading language version string: 4.20 NVIDIA via Cg compiler


Still seeing a failure here w/ nvidia:

$ bin/gl-3.0-bound-resource-limits -auto
GL_MAX_VARYING_FLOATS: 124
GL_MAX_VERTEX_ATTRIBS: 16
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
GL_MAX_TEXTURE_IMAGE_UNITS: 32
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
GL_AUX_BUFFERS: 4
GL_MAX_DRAW_BUFFERS: 8
GL_MAX_COLOR_ATTACHMENTS: 8
Failed to link: Fragment info
-------------
0(8) : warning C7533: global variable gl_FragData is deprecated after version 120 0(2) : error C5041: cannot locate suitable resource to bind variable "Variable". Possibly large array.

PIGLIT: {"result": "fail" }


-Brian

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