--- tests/all.py | 1 + tests/spec/glsl-1.10/execution/CMakeLists.gl.txt | 1 + tests/spec/glsl-1.10/execution/fragdepth.c | 115 ++++++++++++++++++++++ 3 files changed, 117 insertions(+) create mode 100644 tests/spec/glsl-1.10/execution/fragdepth.c
diff --git a/tests/all.py b/tests/all.py index 9d7a861..36436b8 100644 --- a/tests/all.py +++ b/tests/all.py @@ -1002,6 +1002,7 @@ add_shader_test_dir(spec['glsl-1.10']['execution'], os.path.join(testsDir, 'spec', 'glsl-1.10', 'execution'), recursive=True) add_concurrent_test(spec['glsl-1.10']['execution'], 'glsl-render-after-bad-attach') +add_concurrent_test(spec['glsl-1.10']['execution'], 'glsl-1.10-fragdepth') spec['glsl-1.10']['execution']['clipping'] = {} for mode in ['fixed', 'pos_clipvert', 'clipvert_pos']: cmdline = 'clip-plane-transformation ' + mode diff --git a/tests/spec/glsl-1.10/execution/CMakeLists.gl.txt b/tests/spec/glsl-1.10/execution/CMakeLists.gl.txt index 311fe01..0ddc221 100644 --- a/tests/spec/glsl-1.10/execution/CMakeLists.gl.txt +++ b/tests/spec/glsl-1.10/execution/CMakeLists.gl.txt @@ -12,3 +12,4 @@ link_libraries ( ) piglit_add_executable (glsl-render-after-bad-attach glsl-render-after-bad-attach.c) +piglit_add_executable (glsl-1.10-fragdepth fragdepth.c) diff --git a/tests/spec/glsl-1.10/execution/fragdepth.c b/tests/spec/glsl-1.10/execution/fragdepth.c new file mode 100644 index 0000000..61521ca --- /dev/null +++ b/tests/spec/glsl-1.10/execution/fragdepth.c @@ -0,0 +1,115 @@ +/* + * Copyright 2014 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * Test GLSL gl_FragDepth output. + * We draw overlapping red and green quads. The red quad is at Z=0 + * while the green quad's fragment depths vary from left to right. + * Should see intersecting quads. + * + * Brian Paul + * 5 August 2014 + */ + + +#include "piglit-util-gl.h" + +PIGLIT_GL_TEST_CONFIG_BEGIN + config.supports_gl_compat_version = 20; + config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; +PIGLIT_GL_TEST_CONFIG_END + + +static const char *vs_text = + "varying float z; \n" + "void main() {\n" + " gl_FrontColor = gl_Color; \n" + " gl_Position = gl_Vertex;\n" + " // convert Z from [-1, 1] to [0, 1] \n" + " z = gl_Vertex.x * 0.5 + 0.5; \n" + "}\n"; +static const char *fs_text = + "varying float z; \n" + "void main() { \n" + " gl_FragDepth = z; \n" + " gl_FragColor = gl_Color; \n" + "}\n"; + +static GLuint program; + + +enum piglit_result +piglit_display(void) +{ + static const float red[3] = {1.0, 0.0, 0.0}; + static const float green[3] = {0.0, 1.0, 0.0}; + int x = piglit_width / 2; + int y = piglit_height / 2; + + glViewport(0, 0, piglit_width, piglit_height); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + /* Draw a red quad at z = 0 */ + glUseProgram(0); + glColor3f(1, 0, 0); + glBegin(GL_TRIANGLE_FAN); + glVertex2f(-0.5, -0.5); + glVertex2f( 0.5, -0.5); + glVertex2f( 0.5, 0.5); + glVertex2f(-0.5, 0.5); + glEnd(); + + /* Draw green quad w/ fragment shader which writes gl_FragDepth*/ + glUseProgram(program); + glColor3f(0, 1, 0); + glBegin(GL_TRIANGLE_FAN); + glVertex2f(-0.75, -0.25); + glVertex2f( 0.75, -0.25); + glVertex2f( 0.75, 0.25); + glVertex2f(-0.75, 0.25); + glEnd(); + + if (!piglit_probe_pixel_rgb(x-10, y, green)) { + return PIGLIT_FAIL; + } + + if (!piglit_probe_pixel_rgb(x+10, y, red)) { + return PIGLIT_FAIL; + } + + piglit_present_results(); + + return PIGLIT_PASS; +} + + +void +piglit_init(int argc, char **argv) +{ + piglit_require_GLSL(); + + program = piglit_build_simple_program(vs_text, fs_text); + + glClearColor(0.25f, 0.25f, 0.25f, 1.0f); + glEnable(GL_DEPTH_TEST); +} -- 1.7.10.4 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit