On Tue, Aug 5, 2014 at 3:07 PM, Brian Paul <bri...@vmware.com> wrote: > --- > tests/all.py | 1 + > tests/spec/glsl-1.10/execution/CMakeLists.gl.txt | 1 + > tests/spec/glsl-1.10/execution/fragdepth.c | 115 > ++++++++++++++++++++++ > 3 files changed, 117 insertions(+) > create mode 100644 tests/spec/glsl-1.10/execution/fragdepth.c > > diff --git a/tests/all.py b/tests/all.py > index 9d7a861..36436b8 100644 > --- a/tests/all.py > +++ b/tests/all.py > @@ -1002,6 +1002,7 @@ add_shader_test_dir(spec['glsl-1.10']['execution'], > os.path.join(testsDir, 'spec', 'glsl-1.10', 'execution'), > recursive=True) > add_concurrent_test(spec['glsl-1.10']['execution'], > 'glsl-render-after-bad-attach') > +add_concurrent_test(spec['glsl-1.10']['execution'], 'glsl-1.10-fragdepth') > spec['glsl-1.10']['execution']['clipping'] = {} > for mode in ['fixed', 'pos_clipvert', 'clipvert_pos']: > cmdline = 'clip-plane-transformation ' + mode > diff --git a/tests/spec/glsl-1.10/execution/CMakeLists.gl.txt > b/tests/spec/glsl-1.10/execution/CMakeLists.gl.txt > index 311fe01..0ddc221 100644 > --- a/tests/spec/glsl-1.10/execution/CMakeLists.gl.txt > +++ b/tests/spec/glsl-1.10/execution/CMakeLists.gl.txt > @@ -12,3 +12,4 @@ link_libraries ( > ) > > piglit_add_executable (glsl-render-after-bad-attach > glsl-render-after-bad-attach.c) > +piglit_add_executable (glsl-1.10-fragdepth fragdepth.c) > diff --git a/tests/spec/glsl-1.10/execution/fragdepth.c > b/tests/spec/glsl-1.10/execution/fragdepth.c > new file mode 100644 > index 0000000..61521ca > --- /dev/null > +++ b/tests/spec/glsl-1.10/execution/fragdepth.c > @@ -0,0 +1,115 @@ > +/* > + * Copyright 2014 VMware, Inc. > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the "Software"), > + * to deal in the Software without restriction, including without limitation > + * the rights to use, copy, modify, merge, publish, distribute, sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the next > + * paragraph) shall be included in all copies or substantial portions of the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > DEALINGS > + * IN THE SOFTWARE. > + */ > + > +/** > + * Test GLSL gl_FragDepth output. > + * We draw overlapping red and green quads. The red quad is at Z=0 > + * while the green quad's fragment depths vary from left to right. > + * Should see intersecting quads. > + * > + * Brian Paul > + * 5 August 2014 > + */ > + > + > +#include "piglit-util-gl.h" > + > +PIGLIT_GL_TEST_CONFIG_BEGIN > + config.supports_gl_compat_version = 20; > + config.window_visual = PIGLIT_GL_VISUAL_RGBA | > PIGLIT_GL_VISUAL_DOUBLE; Also use PIGLIT_GL_VISUAL_DEPTH. Without it test fails on i965. I don't know why but it passed on NVIDIA as it is.
> +PIGLIT_GL_TEST_CONFIG_END > + > + > +static const char *vs_text = > + "varying float z; \n" > + "void main() {\n" > + " gl_FrontColor = gl_Color; \n" > + " gl_Position = gl_Vertex;\n" > + " // convert Z from [-1, 1] to [0, 1] \n" > + " z = gl_Vertex.x * 0.5 + 0.5; \n" > + "}\n"; > +static const char *fs_text = > + "varying float z; \n" > + "void main() { \n" > + " gl_FragDepth = z; \n" > + " gl_FragColor = gl_Color; \n" > + "}\n"; > + > +static GLuint program; > + > + > +enum piglit_result > +piglit_display(void) > +{ > + static const float red[3] = {1.0, 0.0, 0.0}; > + static const float green[3] = {0.0, 1.0, 0.0}; > + int x = piglit_width / 2; > + int y = piglit_height / 2; > + > + glViewport(0, 0, piglit_width, piglit_height); > + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); > + > + /* Draw a red quad at z = 0 */ It took me a minute to realize that z = 0 will be actually z = 0.5 after converting from range [-1, 1] to [0, 1]. I'll leave it to you if you want to add this to the comment. > + glUseProgram(0); > + glColor3f(1, 0, 0); > + glBegin(GL_TRIANGLE_FAN); > + glVertex2f(-0.5, -0.5); > + glVertex2f( 0.5, -0.5); > + glVertex2f( 0.5, 0.5); > + glVertex2f(-0.5, 0.5); > + glEnd(); > + > + /* Draw green quad w/ fragment shader which writes gl_FragDepth*/ > + glUseProgram(program); > + glColor3f(0, 1, 0); > + glBegin(GL_TRIANGLE_FAN); > + glVertex2f(-0.75, -0.25); > + glVertex2f( 0.75, -0.25); > + glVertex2f( 0.75, 0.25); > + glVertex2f(-0.75, 0.25); > + glEnd(); > + > + if (!piglit_probe_pixel_rgb(x-10, y, green)) { > + return PIGLIT_FAIL; > + } > + > + if (!piglit_probe_pixel_rgb(x+10, y, red)) { > + return PIGLIT_FAIL; > + } In case of failure, returning here will show nothing on the screen. Use a flag to track pass/fail status and return at the end of the function? > + > + piglit_present_results(); > + > + return PIGLIT_PASS; > +} > + > + > +void > +piglit_init(int argc, char **argv) > +{ > + piglit_require_GLSL(); > + > + program = piglit_build_simple_program(vs_text, fs_text); > + > + glClearColor(0.25f, 0.25f, 0.25f, 1.0f); > + glEnable(GL_DEPTH_TEST); > +} > -- > 1.7.10.4 > > _______________________________________________ > Piglit mailing list > Piglit@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/piglit With above comments fixed, patch is: Reviewed-by: Anuj Phogat <anuj.pho...@gmail.com> _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit