Passes on Nvidia hardware but crashes on Intel

Signed-off-by: Abdiel Janulgue <[email protected]>
---
 .../execution/fs-uniform.shader_test               |   26 ++++++++++++++++++++
 1 file changed, 26 insertions(+)
 create mode 100644 
tests/spec/arb_gpu_shader_fp64/execution/fs-uniform.shader_test

diff --git a/tests/spec/arb_gpu_shader_fp64/execution/fs-uniform.shader_test 
b/tests/spec/arb_gpu_shader_fp64/execution/fs-uniform.shader_test
new file mode 100644
index 0000000..daeda37
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/execution/fs-uniform.shader_test
@@ -0,0 +1,26 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader_fp64
+
+[vertex shader passthrough]
+
+[fragment shader]
+#extension GL_ARB_gpu_shader_fp64 : enable
+
+uniform double arg1;
+uniform double arg2;
+uniform double arg3;
+void main()
+{
+       double res = 3.0lf;
+       if ((arg1 * arg2) == res)
+          gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);
+       else
+          gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
+}
+
+[test]
+uniform double arg1 1.5
+uniform double arg2 2.0
+draw rect -1 -1 2 2
+probe rgb 1 1 0.0 1.0 0.0
-- 
1.7.9.5

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