On Mon, Sep 1, 2014 at 5:13 AM, Abdiel Janulgue
<[email protected]> wrote:
> Passes on Nvidia hardware but crashes on Intel
>
> Signed-off-by: Abdiel Janulgue <[email protected]>
> ---
>  .../execution/fs-uniform.shader_test               |   26 
> ++++++++++++++++++++
>  1 file changed, 26 insertions(+)
>  create mode 100644 
> tests/spec/arb_gpu_shader_fp64/execution/fs-uniform.shader_test
>
> diff --git a/tests/spec/arb_gpu_shader_fp64/execution/fs-uniform.shader_test 
> b/tests/spec/arb_gpu_shader_fp64/execution/fs-uniform.shader_test
> new file mode 100644
> index 0000000..daeda37
> --- /dev/null
> +++ b/tests/spec/arb_gpu_shader_fp64/execution/fs-uniform.shader_test
> @@ -0,0 +1,26 @@
> +[require]
> +GLSL >= 1.50
> +GL_ARB_gpu_shader_fp64
> +
> +[vertex shader passthrough]
> +
> +[fragment shader]
> +#extension GL_ARB_gpu_shader_fp64 : enable
> +
> +uniform double arg1;
> +uniform double arg2;
> +uniform double arg3;
> +void main()
> +{
> +       double res = 3.0lf;

>From looking at the patch it's unclear whether you're testing uniforms
or initializers, but the subject I would have thought we were testing
'uniform initializers' and from the filename I would have thought we
were testing uniforms.

Which is it?
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