On Mon, Sep 1, 2014 at 5:13 AM, Abdiel Janulgue <[email protected]> wrote: > Passes on Nvidia hardware but crashes on Intel > > Signed-off-by: Abdiel Janulgue <[email protected]> > --- > .../execution/fs-uniform.shader_test | 26 > ++++++++++++++++++++ > 1 file changed, 26 insertions(+) > create mode 100644 > tests/spec/arb_gpu_shader_fp64/execution/fs-uniform.shader_test > > diff --git a/tests/spec/arb_gpu_shader_fp64/execution/fs-uniform.shader_test > b/tests/spec/arb_gpu_shader_fp64/execution/fs-uniform.shader_test > new file mode 100644 > index 0000000..daeda37 > --- /dev/null > +++ b/tests/spec/arb_gpu_shader_fp64/execution/fs-uniform.shader_test > @@ -0,0 +1,26 @@ > +[require] > +GLSL >= 1.50 > +GL_ARB_gpu_shader_fp64 > + > +[vertex shader passthrough] > + > +[fragment shader] > +#extension GL_ARB_gpu_shader_fp64 : enable > + > +uniform double arg1; > +uniform double arg2; > +uniform double arg3; > +void main() > +{ > + double res = 3.0lf;
>From looking at the patch it's unclear whether you're testing uniforms or initializers, but the subject I would have thought we were testing 'uniform initializers' and from the filename I would have thought we were testing uniforms. Which is it? _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
