---
 tests/all.py                                   |   1 +
 tests/spec/ext_texture_array/CMakeLists.gl.txt |   1 +
 tests/spec/ext_texture_array/errors.c          | 170 +++++++++++++++++++++++++
 3 files changed, 172 insertions(+)
 create mode 100644 tests/spec/ext_texture_array/errors.c

diff --git a/tests/all.py b/tests/all.py
index b193bdf..de15224 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -2861,6 +2861,7 @@ for test in ('depth-clear', 'depth-layered-clear', 
'depth-draw', 'fs-writes-dept
              'stencil-clear', 'stencil-layered-clear', 'stencil-draw', 
'fs-writes-stencil'):
     add_concurrent_test(ext_texture_array, 'fbo-depth-array ' + test)
 add_plain_test(ext_texture_array, 'array-texture')
+add_concurrent_test(ext_texture_array, 'ext_texture_array-errors')
 add_concurrent_test(ext_texture_array, 'getteximage-targets 1D_ARRAY')
 add_concurrent_test(ext_texture_array, 'getteximage-targets 2D_ARRAY')
 for test_mode in ['teximage', 'texsubimage']:
diff --git a/tests/spec/ext_texture_array/CMakeLists.gl.txt 
b/tests/spec/ext_texture_array/CMakeLists.gl.txt
index 048e0d3..3ec3ec4 100644
--- a/tests/spec/ext_texture_array/CMakeLists.gl.txt
+++ b/tests/spec/ext_texture_array/CMakeLists.gl.txt
@@ -9,6 +9,7 @@ link_libraries (
        ${OPENGL_glu_LIBRARY}
 )
 
+piglit_add_executable (ext_texture_array-errors errors.c)
 piglit_add_executable (ext_texture_array-maxlayers maxlayers.c)
 piglit_add_executable (ext_texture_array-compressed compressed.c)
 piglit_add_executable (ext_texture_array-gen-mipmap gen-mipmap.c)
diff --git a/tests/spec/ext_texture_array/errors.c 
b/tests/spec/ext_texture_array/errors.c
new file mode 100644
index 0000000..c417762
--- /dev/null
+++ b/tests/spec/ext_texture_array/errors.c
@@ -0,0 +1,170 @@
+/*
+ * Copyright 2014 VMware, Inc.
+ *
+ * Permission is hereby , free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Basic API error tests for GL_EXT_texture_array.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+       config.supports_gl_compat_version = 10;
+       config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+PIGLIT_GL_TEST_CONFIG_END
+
+
+static GLint MaxLayers;
+
+
+static bool
+test_1d_dimensions(void)
+{
+       bool pass = true;
+       GLuint tex;
+
+       glGenTextures(1, &tex);
+       glBindTexture(GL_TEXTURE_1D_ARRAY, tex);
+
+       /*
+        * zero dimensions should be OK
+        */
+       glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA,
+                    0, 0, /* w, h */
+                    0, /* border */
+                    GL_RGBA, GL_FLOAT, NULL);
+       if (!piglit_check_gl_error(GL_NO_ERROR))
+               pass = false;
+
+       glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA,
+                    1, 0, /* w, h */
+                    0, /* border */
+                    GL_RGBA, GL_FLOAT, NULL);
+       if (!piglit_check_gl_error(GL_NO_ERROR))
+               pass = false;
+
+       glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA,
+                    0, 1, /* w, h */
+                    0, /* border */
+                    GL_RGBA, GL_FLOAT, NULL);
+       if (!piglit_check_gl_error(GL_NO_ERROR))
+               pass = false;
+
+       /* Test too many layers */
+       glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA,
+                    32, MaxLayers + 1, /* w, h */
+                    0, /* border */
+                    GL_RGBA, GL_FLOAT, NULL);
+       if (!piglit_check_gl_error(GL_INVALID_VALUE))
+               pass = false;
+
+       /* Test invalid target */
+       glTexImage2D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA,
+                    32, 2, /* w, h */
+                    0, /* border */
+                    GL_RGBA, GL_FLOAT, NULL);
+       if (!piglit_check_gl_error(GL_INVALID_ENUM))
+               pass = false;
+
+       return pass;
+}
+
+
+static bool
+test_2d_dimensions(void)
+{
+       bool pass = true;
+       GLuint tex;
+
+       glGenTextures(1, &tex);
+       glBindTexture(GL_TEXTURE_1D_ARRAY, tex);
+
+       /*
+        * zero dimensions should be OK
+        */
+       glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA,
+                    0, 0, 0, /* w, h, d */
+                    0, /* border */
+                    GL_RGBA, GL_FLOAT, NULL);
+       if (!piglit_check_gl_error(GL_NO_ERROR))
+               pass = false;
+
+       glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA,
+                    1, 0, 0, /* w, h, d */
+                    0, /* border */
+                    GL_RGBA, GL_FLOAT, NULL);
+       if (!piglit_check_gl_error(GL_NO_ERROR))
+               pass = false;
+
+       glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA,
+                    1, 1, 0, /* w, h, d */
+                    0, /* border */
+                    GL_RGBA, GL_FLOAT, NULL);
+       if (!piglit_check_gl_error(GL_NO_ERROR))
+               pass = false;
+
+       glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA,
+                    1, 0, 1, /* w, h, d */
+                    0, /* border */
+                    GL_RGBA, GL_FLOAT, NULL);
+       if (!piglit_check_gl_error(GL_NO_ERROR))
+               pass = false;
+
+       /* Test too many layers */
+       glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA,
+                    32, 32, MaxLayers + 1, /* w, h, d */
+                    0, /* border */
+                    GL_RGBA, GL_FLOAT, NULL);
+       if (!piglit_check_gl_error(GL_INVALID_VALUE))
+               pass = false;
+
+       /* Test invalid target */
+       glTexImage3D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA,
+                    32, 32, 2, /* w, h, d */
+                    0, /* border */
+                    GL_RGBA, GL_FLOAT, NULL);
+       if (!piglit_check_gl_error(GL_INVALID_ENUM))
+               pass = false;
+
+       return pass;
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+       bool pass;
+
+       pass = test_1d_dimensions();
+       pass = test_2d_dimensions() && pass;
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+       piglit_require_extension("GL_EXT_texture_array");
+
+       glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, &MaxLayers);
+}
-- 
1.9.1

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