+ 0, 0, 0, /* w, h, d */
+ 0, /* border */
+ GL_RGBA, GL_FLOAT, NULL);
+ if (!piglit_check_gl_error(GL_NO_ERROR))
+ pass = false;
+
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA,
+ 1, 0, 0, /* w, h, d */
+ 0, /* border */
+ GL_RGBA, GL_FLOAT, NULL);
+ if (!piglit_check_gl_error(GL_NO_ERROR))
+ pass = false;
+
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA,
+ 1, 1, 0, /* w, h, d */
+ 0, /* border */
+ GL_RGBA, GL_FLOAT, NULL);
+ if (!piglit_check_gl_error(GL_NO_ERROR))
+ pass = false;
+
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA,
+ 1, 0, 1, /* w, h, d */
+ 0, /* border */
+ GL_RGBA, GL_FLOAT, NULL);
+ if (!piglit_check_gl_error(GL_NO_ERROR))
+ pass = false;
+
+ /* Test too many layers */
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA,
+ 32, 32, MaxLayers + 1, /* w, h, d */
+ 0, /* border */
+ GL_RGBA, GL_FLOAT, NULL);
+ if (!piglit_check_gl_error(GL_INVALID_VALUE))
+ pass = false;
+
+ /* Test invalid target */
+ glTexImage3D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA,
+ 32, 32, 2, /* w, h, d */
+ 0, /* border */
+ GL_RGBA, GL_FLOAT, NULL);
+ if (!piglit_check_gl_error(GL_INVALID_ENUM))
+ pass = false;
+
+ return pass;
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+ bool pass;
+
+ pass = test_1d_dimensions();
+ pass = test_2d_dimensions() && pass;
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+ piglit_require_extension("GL_EXT_texture_array");
+
+ glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, &MaxLayers);
+}