On 12/03/2014 12:47 AM, Tapani Pälli wrote:


On 12/02/2014 06:43 PM, Brian Paul wrote:
---
  tests/all.py                                   |   1 +
  tests/spec/ext_texture_array/CMakeLists.gl.txt |   1 +
  tests/spec/ext_texture_array/errors.c          | 170
+++++++++++++++++++++++++
  3 files changed, 172 insertions(+)
  create mode 100644 tests/spec/ext_texture_array/errors.c

8<

+static bool
+test_2d_dimensions(void)
+{
+    bool pass = true;
+    GLuint tex;
+
+    glGenTextures(1, &tex);
+    glBindTexture(GL_TEXTURE_1D_ARRAY, tex);
+
+    /*
+     * zero dimensions should be OK
+     */
+    glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA,


You are binding texture as GL_TEXTURE_1D_ARRAY but then setting target
for glTexImage3D as GL_TEXTURE_2D_ARRAY.

Copy and paste fail.


Should this fail?

No, because the glTexImage3D call at that point will address the default texture object for the GL_TEXTURE_2D_ARRAY target.


Why is the
last case invalid if texture is bound as GL_TEXTURE_1D_ARRAY?

Because GL_TEXTURE_1D_ARRAY is not a legal target for glTexImage3D().


I'll fix the copy&paste mistake before pushing.

-Brian





+             0, 0, 0, /* w, h, d */
+             0, /* border */
+             GL_RGBA, GL_FLOAT, NULL);
+    if (!piglit_check_gl_error(GL_NO_ERROR))
+        pass = false;
+
+    glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA,
+             1, 0, 0, /* w, h, d */
+             0, /* border */
+             GL_RGBA, GL_FLOAT, NULL);
+    if (!piglit_check_gl_error(GL_NO_ERROR))
+        pass = false;
+
+    glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA,
+             1, 1, 0, /* w, h, d */
+             0, /* border */
+             GL_RGBA, GL_FLOAT, NULL);
+    if (!piglit_check_gl_error(GL_NO_ERROR))
+        pass = false;
+
+    glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA,
+             1, 0, 1, /* w, h, d */
+             0, /* border */
+             GL_RGBA, GL_FLOAT, NULL);
+    if (!piglit_check_gl_error(GL_NO_ERROR))
+        pass = false;
+
+    /* Test too many layers */
+    glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA,
+             32, 32, MaxLayers + 1, /* w, h, d */
+             0, /* border */
+             GL_RGBA, GL_FLOAT, NULL);
+    if (!piglit_check_gl_error(GL_INVALID_VALUE))
+        pass = false;
+
+    /* Test invalid target */
+    glTexImage3D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA,
+             32, 32, 2, /* w, h, d */
+             0, /* border */
+             GL_RGBA, GL_FLOAT, NULL);
+    if (!piglit_check_gl_error(GL_INVALID_ENUM))
+        pass = false;
+
+    return pass;
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+    bool pass;
+
+    pass = test_1d_dimensions();
+    pass = test_2d_dimensions() && pass;
+
+    return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+    piglit_require_extension("GL_EXT_texture_array");
+
+    glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, &MaxLayers);
+}


_______________________________________________
Piglit mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/piglit

Reply via email to