Currently compute shaders that fail to compile trigger assert during piglit_compile_shader_text.
Signed-off-by: Tapani Pälli <[email protected]> --- tests/util/piglit-shader.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/tests/util/piglit-shader.c b/tests/util/piglit-shader.c index 0980fa9..e8fe9c4 100644 --- a/tests/util/piglit-shader.c +++ b/tests/util/piglit-shader.c @@ -109,6 +109,8 @@ shader_name(GLenum target) return "geometry"; case GL_FRAGMENT_SHADER: return "fragment"; + case GL_COMPUTE_SHADER: + return "compute"; default: assert(!"Unexpected shader target in shader_name()"); } -- 1.9.3 _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
