Reviewed-by: Chris Forbes <[email protected]>
On Mon, Dec 29, 2014 at 7:07 PM, Tapani Pälli <[email protected]> wrote: > Currently compute shaders that fail to compile trigger assert > during piglit_compile_shader_text. > > Signed-off-by: Tapani Pälli <[email protected]> > --- > tests/util/piglit-shader.c | 2 ++ > 1 file changed, 2 insertions(+) > > diff --git a/tests/util/piglit-shader.c b/tests/util/piglit-shader.c > index 0980fa9..e8fe9c4 100644 > --- a/tests/util/piglit-shader.c > +++ b/tests/util/piglit-shader.c > @@ -109,6 +109,8 @@ shader_name(GLenum target) > return "geometry"; > case GL_FRAGMENT_SHADER: > return "fragment"; > + case GL_COMPUTE_SHADER: > + return "compute"; > default: > assert(!"Unexpected shader target in shader_name()"); > } > -- > 1.9.3 > > _______________________________________________ > Piglit mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/piglit _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
