Reviewed-by: Dylan Baker <[email protected]>

Does this change the result of any of these tests for you?

On Tue, Mar 17, 2015 at 02:51:31PM -0700, Ian Romanick wrote:
> From: Ian Romanick <[email protected]>
> 
> Trivial.
> 
> Signed-off-by: Ian Romanick <[email protected]>
> ---
>  .../glsl-1.10/execution/fs-frontfacing-ternary-0.0-neg-1.0.shader_test  | 2 
> +-
>  .../glsl-1.10/execution/fs-frontfacing-ternary-1.0-neg-1.0.shader_test  | 2 
> +-
>  .../glsl-1.10/execution/fs-frontfacing-ternary-neg-1.0-1.0.shader_test  | 2 
> +-
>  3 files changed, 3 insertions(+), 3 deletions(-)
> 
> diff --git 
> a/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-0.0-neg-1.0.shader_test
>  
> b/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-0.0-neg-1.0.shader_test
> index 2ac9224..18d8bf7 100644
> --- 
> a/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-0.0-neg-1.0.shader_test
> +++ 
> b/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-0.0-neg-1.0.shader_test
> @@ -1,7 +1,7 @@
>  [require]
>  GLSL >= 1.10
>  
> -[vertex shader passthrough
> +[vertex shader passthrough]
>  
>  [fragment shader]
>  void main()
> diff --git 
> a/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-1.0-neg-1.0.shader_test
>  
> b/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-1.0-neg-1.0.shader_test
> index b4e6360..7193e4d 100644
> --- 
> a/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-1.0-neg-1.0.shader_test
> +++ 
> b/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-1.0-neg-1.0.shader_test
> @@ -1,7 +1,7 @@
>  [require]
>  GLSL >= 1.10
>  
> -[vertex shader passthrough
> +[vertex shader passthrough]
>  
>  [fragment shader]
>  void main()
> diff --git 
> a/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-neg-1.0-1.0.shader_test
>  
> b/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-neg-1.0-1.0.shader_test
> index 47a1eda..363b3ca 100644
> --- 
> a/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-neg-1.0-1.0.shader_test
> +++ 
> b/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-neg-1.0-1.0.shader_test
> @@ -1,7 +1,7 @@
>  [require]
>  GLSL >= 1.10
>  
> -[vertex shader passthrough
> +[vertex shader passthrough]
>  
>  [fragment shader]
>  void main()
> -- 
> 2.1.0
> 
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