On Wed, Mar 18, 2015 at 02:59:02PM -0700, Ian Romanick wrote:
> On 03/17/2015 03:21 PM, Dylan Baker wrote:
> > Reviewed-by: Dylan Baker <[email protected]>
> > 
> > Does this change the result of any of these tests for you?
> 
> It did not, but I just ran it on my local machine.  I should have
> mentioned that in the commit message.

I thought you'd mentioned that in the office the other day, but it's
probably worth having in the log for posterity.

> 
> > On Tue, Mar 17, 2015 at 02:51:31PM -0700, Ian Romanick wrote:
> >> From: Ian Romanick <[email protected]>
> >>
> >> Trivial.
> >>
> >> Signed-off-by: Ian Romanick <[email protected]>
> >> ---
> >>  .../glsl-1.10/execution/fs-frontfacing-ternary-0.0-neg-1.0.shader_test  | 
> >> 2 +-
> >>  .../glsl-1.10/execution/fs-frontfacing-ternary-1.0-neg-1.0.shader_test  | 
> >> 2 +-
> >>  .../glsl-1.10/execution/fs-frontfacing-ternary-neg-1.0-1.0.shader_test  | 
> >> 2 +-
> >>  3 files changed, 3 insertions(+), 3 deletions(-)
> >>
> >> diff --git 
> >> a/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-0.0-neg-1.0.shader_test
> >>  
> >> b/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-0.0-neg-1.0.shader_test
> >> index 2ac9224..18d8bf7 100644
> >> --- 
> >> a/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-0.0-neg-1.0.shader_test
> >> +++ 
> >> b/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-0.0-neg-1.0.shader_test
> >> @@ -1,7 +1,7 @@
> >>  [require]
> >>  GLSL >= 1.10
> >>  
> >> -[vertex shader passthrough
> >> +[vertex shader passthrough]
> >>  
> >>  [fragment shader]
> >>  void main()
> >> diff --git 
> >> a/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-1.0-neg-1.0.shader_test
> >>  
> >> b/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-1.0-neg-1.0.shader_test
> >> index b4e6360..7193e4d 100644
> >> --- 
> >> a/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-1.0-neg-1.0.shader_test
> >> +++ 
> >> b/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-1.0-neg-1.0.shader_test
> >> @@ -1,7 +1,7 @@
> >>  [require]
> >>  GLSL >= 1.10
> >>  
> >> -[vertex shader passthrough
> >> +[vertex shader passthrough]
> >>  
> >>  [fragment shader]
> >>  void main()
> >> diff --git 
> >> a/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-neg-1.0-1.0.shader_test
> >>  
> >> b/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-neg-1.0-1.0.shader_test
> >> index 47a1eda..363b3ca 100644
> >> --- 
> >> a/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-neg-1.0-1.0.shader_test
> >> +++ 
> >> b/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-neg-1.0-1.0.shader_test
> >> @@ -1,7 +1,7 @@
> >>  [require]
> >>  GLSL >= 1.10
> >>  
> >> -[vertex shader passthrough
> >> +[vertex shader passthrough]
> >>  
> >>  [fragment shader]
> >>  void main()
> >> -- 
> >> 2.1.0
> >>
> >> _______________________________________________
> >> Piglit mailing list
> >> [email protected]
> >> http://lists.freedesktop.org/mailman/listinfo/piglit
> 
> 


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