On Wed, Mar 18, 2015 at 02:59:02PM -0700, Ian Romanick wrote: > On 03/17/2015 03:21 PM, Dylan Baker wrote: > > Reviewed-by: Dylan Baker <[email protected]> > > > > Does this change the result of any of these tests for you? > > It did not, but I just ran it on my local machine. I should have > mentioned that in the commit message.
I thought you'd mentioned that in the office the other day, but it's probably worth having in the log for posterity. > > > On Tue, Mar 17, 2015 at 02:51:31PM -0700, Ian Romanick wrote: > >> From: Ian Romanick <[email protected]> > >> > >> Trivial. > >> > >> Signed-off-by: Ian Romanick <[email protected]> > >> --- > >> .../glsl-1.10/execution/fs-frontfacing-ternary-0.0-neg-1.0.shader_test | > >> 2 +- > >> .../glsl-1.10/execution/fs-frontfacing-ternary-1.0-neg-1.0.shader_test | > >> 2 +- > >> .../glsl-1.10/execution/fs-frontfacing-ternary-neg-1.0-1.0.shader_test | > >> 2 +- > >> 3 files changed, 3 insertions(+), 3 deletions(-) > >> > >> diff --git > >> a/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-0.0-neg-1.0.shader_test > >> > >> b/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-0.0-neg-1.0.shader_test > >> index 2ac9224..18d8bf7 100644 > >> --- > >> a/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-0.0-neg-1.0.shader_test > >> +++ > >> b/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-0.0-neg-1.0.shader_test > >> @@ -1,7 +1,7 @@ > >> [require] > >> GLSL >= 1.10 > >> > >> -[vertex shader passthrough > >> +[vertex shader passthrough] > >> > >> [fragment shader] > >> void main() > >> diff --git > >> a/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-1.0-neg-1.0.shader_test > >> > >> b/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-1.0-neg-1.0.shader_test > >> index b4e6360..7193e4d 100644 > >> --- > >> a/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-1.0-neg-1.0.shader_test > >> +++ > >> b/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-1.0-neg-1.0.shader_test > >> @@ -1,7 +1,7 @@ > >> [require] > >> GLSL >= 1.10 > >> > >> -[vertex shader passthrough > >> +[vertex shader passthrough] > >> > >> [fragment shader] > >> void main() > >> diff --git > >> a/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-neg-1.0-1.0.shader_test > >> > >> b/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-neg-1.0-1.0.shader_test > >> index 47a1eda..363b3ca 100644 > >> --- > >> a/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-neg-1.0-1.0.shader_test > >> +++ > >> b/tests/spec/glsl-1.10/execution/fs-frontfacing-ternary-neg-1.0-1.0.shader_test > >> @@ -1,7 +1,7 @@ > >> [require] > >> GLSL >= 1.10 > >> > >> -[vertex shader passthrough > >> +[vertex shader passthrough] > >> > >> [fragment shader] > >> void main() > >> -- > >> 2.1.0 > >> > >> _______________________________________________ > >> Piglit mailing list > >> [email protected] > >> http://lists.freedesktop.org/mailman/listinfo/piglit > >
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