Reviewed-by: Tapani Pälli <[email protected]>
On 03/20/2015 03:41 AM, Tom Stellard wrote:
From: Marek Olšák <[email protected]> This tests for a bug causing either a crash or a mis-compile in the radeonsi compiler. Tom Stellard: - Decrease the offset to guarantee we hit the bug. --- ...rying-array-float-negative-index-rd.shader_test | 77 ++++++++++++++++++++++ 1 file changed, 77 insertions(+) create mode 100644 tests/shaders/fs-varying-array-float-negative-index-rd.shader_test diff --git a/tests/shaders/fs-varying-array-float-negative-index-rd.shader_test b/tests/shaders/fs-varying-array-float-negative-index-rd.shader_test new file mode 100644 index 0000000..3f8926f --- /dev/null +++ b/tests/shaders/fs-varying-array-float-negative-index-rd.shader_test @@ -0,0 +1,77 @@ +[require] +GLSL >= 1.10 + +[vertex shader] +varying float m1[4]; +varying float m2[4]; + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + + m1[0] = 1.0; + m1[1] = 2.0; + m1[2] = 3.0; + m1[3] = 4.0; + m2[0] = 5.0; + m2[1] = 6.0; + m2[2] = 7.0; + m2[3] = 8.0; +} + +[fragment shader] +uniform int index; +uniform float expect; +varying float m1[4]; +varying float m2[4]; + +void main() +{ + gl_FragColor = ((index >= 512 ? m2[index-512] : m1[index]) == expect) + ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); +} + +[test] +clear color 0.5 0.5 0.5 0.5 +clear +ortho + +uniform int index 0 +uniform float expect 1 +draw rect 5 5 10 10 +probe rgb 10 10 0.0 1.0 0.0 + +uniform int index 1 +uniform float expect 2 +draw rect 30 5 10 10 +probe rgb 35 10 0.0 1.0 0.0 + +uniform int index 2 +uniform float expect 3 +draw rect 55 5 10 10 +probe rgb 60 10 0.0 1.0 0.0 + +uniform int index 3 +uniform float expect 4 +draw rect 80 5 10 10 +probe rgb 85 10 0.0 1.0 0.0 + +uniform int index 512 +uniform float expect 5 +draw rect 105 5 10 10 +probe rgb 110 10 0.0 1.0 0.0 + +uniform int index 513 +uniform float expect 6 +draw rect 130 5 10 10 +probe rgb 135 10 0.0 1.0 0.0 + +uniform int index 514 +uniform float expect 7 +draw rect 155 5 10 10 +probe rgb 160 10 0.0 1.0 0.0 + +uniform int index 515 +uniform float expect 8 +draw rect 180 5 10 10 +probe rgb 185 10 0.0 1.0 0.0
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