Reviewed-by: Ilia Mirkin <[email protected]>
On Tue, Mar 24, 2015 at 11:25 AM, Tom Stellard <[email protected]> wrote: > From: Marek Olšák <[email protected]> > > This tests for a bug causing either a crash or a mis-compile in the > radeonsi compiler. > > Tom Stellard: > - Decrease the offset to guarantee we hit the bug. > --- > ...rying-array-float-negative-index-rd.shader_test | 77 > ++++++++++++++++++++++ > 1 file changed, 77 insertions(+) > create mode 100644 > tests/shaders/fs-varying-array-float-negative-index-rd.shader_test > > diff --git > a/tests/shaders/fs-varying-array-float-negative-index-rd.shader_test > b/tests/shaders/fs-varying-array-float-negative-index-rd.shader_test > new file mode 100644 > index 0000000..3f8926f > --- /dev/null > +++ b/tests/shaders/fs-varying-array-float-negative-index-rd.shader_test > @@ -0,0 +1,77 @@ > +[require] > +GLSL >= 1.10 > + > +[vertex shader] > +varying float m1[4]; > +varying float m2[4]; > + > +void main() > +{ > + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; > + > + m1[0] = 1.0; > + m1[1] = 2.0; > + m1[2] = 3.0; > + m1[3] = 4.0; > + m2[0] = 5.0; > + m2[1] = 6.0; > + m2[2] = 7.0; > + m2[3] = 8.0; > +} > + > +[fragment shader] > +uniform int index; > +uniform float expect; > +varying float m1[4]; > +varying float m2[4]; > + > +void main() > +{ > + gl_FragColor = ((index >= 512 ? m2[index-512] : m1[index]) == expect) > + ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); > +} > + > +[test] > +clear color 0.5 0.5 0.5 0.5 > +clear > +ortho > + > +uniform int index 0 > +uniform float expect 1 > +draw rect 5 5 10 10 > +probe rgb 10 10 0.0 1.0 0.0 > + > +uniform int index 1 > +uniform float expect 2 > +draw rect 30 5 10 10 > +probe rgb 35 10 0.0 1.0 0.0 > + > +uniform int index 2 > +uniform float expect 3 > +draw rect 55 5 10 10 > +probe rgb 60 10 0.0 1.0 0.0 > + > +uniform int index 3 > +uniform float expect 4 > +draw rect 80 5 10 10 > +probe rgb 85 10 0.0 1.0 0.0 > + > +uniform int index 512 > +uniform float expect 5 > +draw rect 105 5 10 10 > +probe rgb 110 10 0.0 1.0 0.0 > + > +uniform int index 513 > +uniform float expect 6 > +draw rect 130 5 10 10 > +probe rgb 135 10 0.0 1.0 0.0 > + > +uniform int index 514 > +uniform float expect 7 > +draw rect 155 5 10 10 > +probe rgb 160 10 0.0 1.0 0.0 > + > +uniform int index 515 > +uniform float expect 8 > +draw rect 180 5 10 10 > +probe rgb 185 10 0.0 1.0 0.0 > -- > 2.0.4 > > _______________________________________________ > Piglit mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/piglit _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
