Dave Airlie <[email protected]> writes: > From: Dave Airlie <[email protected]> > > Otherwise there is a chance you'll get the contents from the last > test which are green, and if this test fails to renderer you'll pass. > > Signed-off-by: Dave Airlie <[email protected]>
This probably slightly improves performance for me, actually. I initially wondered why you were getting previous buffer contents, then rememered that on a discrete GPU the on-GPU memory wouldn't be getting zeroed in between allocations.
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