Dave Airlie <[email protected]> writes:

> From: Dave Airlie <[email protected]>
>
> Otherwise there is a chance you'll get the contents from the last
> test which are green, and if this test fails to renderer you'll pass.
>
> Signed-off-by: Dave Airlie <[email protected]>

This probably slightly improves performance for me, actually.  I
initially wondered why you were getting previous buffer contents, then
rememered that on a discrete GPU the on-GPU memory wouldn't be getting
zeroed in between allocations.

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