On Thu, 2015-10-01 at 10:58 +1000, Dave Airlie wrote: > From: Dave Airlie <[email protected]> > > This tests vertex shaders work with shader subroutine. > > Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]> > --- > .../execution/vs-simple-subroutine.shader-test | 52 > ++++++++++++++++++++++ > 1 file changed, 52 insertions(+) > create mode 100644 tests/spec/arb_shader_subroutine/execution/vs > -simple-subroutine.shader-test > > diff --git a/tests/spec/arb_shader_subroutine/execution/vs-simple > -subroutine.shader-test > b/tests/spec/arb_shader_subroutine/execution/vs-simple > -subroutine.shader-test > new file mode 100644 > index 0000000..1dfe6d3 > --- /dev/null > +++ b/tests/spec/arb_shader_subroutine/execution/vs-simple > -subroutine.shader-test > @@ -0,0 +1,52 @@ > +# simple test using one shader subroutine. > +[require] > +GLSL >= 1.50 > +GL_ARB_shader_subroutine > + > +[vertex shader] > +#version 150 > +#extension GL_ARB_shader_subroutine: enable > + > +in vec4 piglit_vertex; > +out vec4 fcolor; > +subroutine vec4 getcolor(); > +subroutine uniform getcolor GetColor; > + > +subroutine(getcolor) > +vec4 color_red() > +{ > + return vec4(1.0, 0.0, 0.0, 1.0); > +} > + > +subroutine(getcolor) > +vec4 color_green() > +{ > + return vec4(0.0, 1.0, 0.0, 1.0); > +} > + > +void main() > +{ > + gl_Position = piglit_vertex; > + fcolor = GetColor(); > +} > + > +[fragment shader] > +#version 150 > + > +in vec4 fcolor; > +out vec4 color; > + > +void main() > +{ > + color = fcolor; > +} > + > +[test] > +clear color 0.0 0.0 1.0 0.0 > +clear > +subuniform GL_VERTEX_SHADER GetColor color_red > +draw rect -1 -1 2 2 > +probe all rgba 1.0 0.0 0.0 1.0 > +subuniform GL_VERTEX_SHADER GetColor color_green > +draw rect -1 -1 2 2 > +probe all rgba 0.0 1.0 0.0 1.0 _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
