On Wed, 2015-11-25 at 21:36 +0100, gregory hainaut wrote: > On Wed, 25 Nov 2015 13:45:51 +1100 > Timothy Arceri <timothy.arc...@collabora.com> wrote: > > > From: Timothy Arceri <t_arc...@yahoo.com.au> > > > > This tests a bug in Mesa where explicit locations are not taken > > into > > account when assigning varying locations which results in two > > inputs/outputs being given the same location. > > > > Test results: > > Nvidia GeForce 840M - NVIDIA 352.41: pass > > i965 - Mesa 11.1-dev: fail > > > > V3: > > - use helper function to format and link shaders > > - add array and arrays of arrays subtests > > - allow test to be run concurrently > > > > V2: use pick_a_glsl_version() helper > > > > Cc: Gregory Hainaut <gregory.hain...@gmail.com> > > --- > > tests/all.py | 2 + > > .../arb_separate_shader_objects/CMakeLists.gl.txt | 1 + > > .../mixed_explicit_and_non_explicit_locations.c | 343 > > +++++++++++++++++++++ > > 3 files changed, 346 insertions(+) > > create mode 100644 > > tests/spec/arb_separate_shader_objects/mixed_explicit_and_non_expli > > cit_locations.c > > > > diff --git a/tests/all.py b/tests/all.py > > index 07e3599..7689796 100644 > > --- a/tests/all.py > > +++ b/tests/all.py > > @@ -2161,6 +2161,8 @@ with profile.group_manager( > > 'Rendezvous by name') > > g(['arb_separate_shader_object > > -rendezvous_by_name_interpolation'], > > 'Rendezvous by name with multiple interpolation qualifier') > > + g(['arb_separate_shader_object > > -mixed_explicit_and_non_explicit_locations'], > > + 'Mixed explicit and non-explicit locations') > > g(['arb_separate_shader_object-rendezvous_by_location', ' > > -fbo'], > > 'Rendezvous by location', run_concurrent=False) > > g(['arb_separate_shader_object-rendezvous_by_location-5 > > -stages'], > > diff --git > > a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt > > b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt > > index b4fce73..8e4011f 100644 > > --- a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt > > +++ b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt > > @@ -15,6 +15,7 @@ piglit_add_executable (arb_separate_shader_object > > -compat-builtins compat-builtin > > piglit_add_executable (arb_separate_shader_object > > -explicit_locations_and_transform_feedback > > explicit_locations_and_transform_feedback.c) > > piglit_add_executable (arb_separate_shader_object > > -GetProgramPipelineiv GetProgramPipelineiv.c) > > piglit_add_executable (arb_separate_shader_object > > -IsProgramPipeline IsProgramPipeline.c) > > +piglit_add_executable (arb_separate_shader_object > > -mixed_explicit_and_non_explicit_locations > > mixed_explicit_and_non_explicit_locations.c sso-common.c) > > piglit_add_executable (arb_separate_shader_object-ProgramUniform > > -coverage ProgramUniform-coverage.c) > > piglit_add_executable (arb_separate_shader_object > > -rendezvous_by_location rendezvous_by_location.c sso-common.c) > > piglit_add_executable (arb_separate_shader_object > > -rendezvous_by_location-3-stages rendezvous_by_location-3-stages.c) > > diff --git > > a/tests/spec/arb_separate_shader_objects/mixed_explicit_and_non_exp > > licit_locations.c > > b/tests/spec/arb_separate_shader_objects/mixed_explicit_and_non_exp > > licit_locations.c > > new file mode 100644 > > index 0000000..3bca2bc > > --- /dev/null > > +++ > > b/tests/spec/arb_separate_shader_objects/mixed_explicit_and_non_exp > > licit_locations.c > > @@ -0,0 +1,343 @@ > > +/* > > + * Copyright © 2015 Intel Corporation > > + * > > + * Permission is hereby granted, free of charge, to any person > > obtaining a > > + * copy of this software and associated documentation files (the > > "Software"), > > + * to deal in the Software without restriction, including without > > limitation > > + * the rights to use, copy, modify, merge, publish, distribute, > > sublicense, > > + * and/or sell copies of the Software, and to permit persons to > > whom the > > + * Software is furnished to do so, subject to the following > > conditions: > > + * > > + * The above copyright notice and this permission notice > > (including the next > > + * paragraph) shall be included in all copies or substantial > > portions of the > > + * Software. > > + * > > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, > > EXPRESS OR > > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF > > MERCHANTABILITY, > > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO > > EVENT SHALL > > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, > > DAMAGES OR OTHER > > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, > > ARISING > > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR > > OTHER DEALINGS > > + * IN THE SOFTWARE. > > + */ > > + > > +/** > > + * This tests a bug in Mesa where explicit locations are not taken > > into > > + * account when assigning varying locations which results in two > > + * inputs/outputs being given the same location. > > + */ > > +#include "piglit-util-gl.h" > > +#include "sso-common.h" > > + > > +PIGLIT_GL_TEST_CONFIG_BEGIN > > + > > + config.supports_gl_compat_version = 10; > > + config.window_visual = PIGLIT_GL_VISUAL_RGB | > > PIGLIT_GL_VISUAL_DOUBLE; > > + > > +PIGLIT_GL_TEST_CONFIG_END > > + > > +static GLuint pipeline = 0; > > +static GLuint pipeline_arrays = 0; > > +static GLuint pipeline_arrays_of_arrays = 0; > > + > > +static const char *vs_code_template = > > + "#version %d\n" > > + "#extension GL_ARB_separate_shader_objects: require\n" > > + "#extension GL_ARB_explicit_attrib_location: require\n" > > + "\n" > > + "layout(location = 0) in vec4 piglit_vertex;\n" > > + "\n" > > + "layout(location = 0) out vec3 a;\n" > > + "out vec3 d;\n" > > + "out vec3 e;\n" > > + "layout(location = 1) out vec3 b;\n" > > + "out vec3 f;\n" > > + "layout(location = 2) out vec3 c;\n" > > + "\n" > > + "void main()\n" > > + "{\n" > > + " gl_Position = piglit_vertex;\n" > > + " a = vec3(0.25, 0, 0);\n" > > + " b = vec3(0, 0.25, 0);\n" > > + " c = vec3(0, 0, 0.25);\n" > > + " d = vec3(0.5, 0, 0);\n" > > + " e = vec3(0, 0.5, 0);\n" > > + " f = vec3(0, 0, 0.5);\n" > > + "}\n" > > + ; > > + > > +static const char *fs_code_template = > > + "#version %d\n" > > + "#extension GL_ARB_separate_shader_objects: require\n" > > + "#extension GL_ARB_explicit_attrib_location: enable\n" > > + "\n" > > + "#if __VERSION__ >= 130\n" > > + "layout(location = 0) out vec4 out_color;\n" > > + "#else\n" > > + "#define out_color gl_FragColor\n" > > + "#endif\n" > > + "\n" > > + "layout(location = 0) in vec3 a; /* should get vec3(0.25, > > 0, 0) */\n" > > + "in vec3 d; /* should get vec3(0.5, > > 0, 0) */\n" > > + "in vec3 e; /* should get vec3(0, > > 0.5, 0) */\n" > > + "layout(location = 1) in vec3 b; /* should get vec3(0, > > 0.25, 0) */\n" > > + "in vec3 f; /* should get vec3(0, 0, > > 0.5) */\n" > > + "layout(location = 2) in vec3 c; /* should get vec3(0, 0, > > 0.25) */\n" > > + "\n" > > + "void main()\n" > > + "{\n" > > + " out_color = vec4(a.x + d.x, b.y + e.y, c.z + f.z, > > 1);\n" > > + "}\n" > > + ; > > + > > +static const char *vs_arrays_code_template = > > + "#version %d\n" > > + "#extension GL_ARB_separate_shader_objects: require\n" > > + "#extension GL_ARB_explicit_attrib_location: require\n" > > + "\n" > > + "layout(location = 0) in vec4 piglit_vertex;\n" > > + "\n" > > + "out vec3 c[2];\n" > > + "layout(location = 1) out vec3 a;\n" > > + "layout(location = 2) out vec3 b[2];\n" > > + "out vec3 d;\n" > > + "\n" > > + "void main()\n" > > + "{\n" > > + " gl_Position = piglit_vertex;\n" > > + " a = vec3(0.25, 0, 0);\n" > > + " b[0] = vec3(0, 0.25, 0);\n" > > + " b[1] = vec3(0, 0, 0.25);\n" > > + " c[0] = vec3(0.5, 0, 0);\n" > > + " c[1] = vec3(0, 0.5, 0);\n" > > + " d = vec3(0, 0, 0.5);\n" > > + "}\n" > > + ; > > + > > +static const char *fs_arrays_code_template = > > + "#version %d\n" > > + "#extension GL_ARB_separate_shader_objects: require\n" > > + "#extension GL_ARB_explicit_attrib_location: enable\n" > > + "\n" > > + "#if __VERSION__ >= 130\n" > > + "layout(location = 0) out vec4 out_color;\n" > > + "#else\n" > > + "#define out_color gl_FragColor\n" > > + "#endif\n" > > + "\n" > > + "in vec3 c[2]; /* should get > > vec3(0.5, 0, 0)\n" > > + " * and vec3(0, 0.5, > > 0)\n" > > + " */\n" > > + "layout(location = 1) in vec3 a; /* should get > > vec3(0.25, 0, 0) */\n" > > + "layout(location = 2) in vec3 b[2]; /* should get vec3(0, > > 0.25, 0)\n" > > + " * and vec3(0, 0, > > 0.25)\n" > > + " */\n" > > + "in vec3 d; /* should get vec3(0, > > 0, 0.5) */\n" > > + "\n" > > + "void main()\n" > > + "{\n" > > + " out_color = vec4(a.x + c[0].x, b[0].y + c[1].y, > > b[1].z + d.z, 1);\n" > > + "}\n" > > + ; > > + > > +static const char *vs_aoa_code_template = > > + "#version %d\n" > > + "#extension GL_ARB_separate_shader_objects: require\n" > > + "#extension GL_ARB_explicit_attrib_location: require\n" > > + "#extension GL_ARB_arrays_of_arrays: require\n" > > + "\n" > > + "layout(location = 0) in vec4 piglit_vertex;\n" > > + "\n" > > + "out vec3 c[2][2];\n" > > + "layout(location = 2) out vec3 a[2][2];\n" > > + "out vec3 d;\n" > > + "layout(location = 8) out vec3 b;\n" > > + "\n" > > + "void main()\n" > > + "{\n" > > + " gl_Position = piglit_vertex;\n" > > + " a[0][0] = vec3(0.25, 0, 0);\n" > > + " a[0][1] = vec3(0, 0.25, 0);\n" > > + " a[1][0] = vec3(0.125, 0, 0);\n" > > + " a[1][1] = vec3(0, 0.125, 0);\n" > > + " b = vec3(0, 0, 0.25);\n" > > + " c[0][0] = vec3(0.5, 0, 0);\n" > > + " c[0][1] = vec3(0, 0.5, 0);\n" > > + " c[1][0] = vec3(0.0625, 0, 0);\n" > > + " c[1][1] = vec3(0, 0.0625, 0);\n" > > + " d = vec3(0, 0, 0.5);\n" > > + "}\n" > > + ; > > + > > +static const char *fs_aoa_code_template = > > + "#version %d\n" > > + "#extension GL_ARB_separate_shader_objects: require\n" > > + "#extension GL_ARB_explicit_attrib_location: enable\n" > > + "#extension GL_ARB_arrays_of_arrays: require\n" > > + "\n" > > + "#if __VERSION__ >= 130\n" > > + "layout(location = 0) out vec4 out_color;\n" > > + "#else\n" > > + "#define out_color gl_FragColor\n" > > + "#endif\n" > > + "\n" > > + "in vec3 c[2][2];\n" > > + "layout(location = 2) in vec3 a[2][2];\n" > > + "layout(location = 8) in vec3 b;\n" > > + "in vec3 d;\n" > > + "\n" > > + "void main()\n" > > + "{\n" > > + " float red = a[0][0].x + a[1][0].x + c[0][0].x + > > c[1][0].x;\n" > > + " float green = a[0][1].y + a[1][1].y + c[0][1].y + > > c[1][1].y;\n" > > + " float blue = b.z + d.z;\n" > > + " out_color = vec4(red, green, blue, 1);\n" > > + "}\n" > > + ; > > + > > +enum piglit_result > > +piglit_display(void) > > +{ > > + static const float expected[] = { > > + 0.75f, 0.75f, 0.75f, 1.0f > > + }; > > + static const float expected_aoa[] = { > > + 0.9375f, 0.9375f, 0.75f, 1.0f > > + }; > > + bool pass, pass1, pass2, pass3; > > + int h_width = piglit_width / 2; > > + int h_height = piglit_height / 2; > > + > > + glClearColor(0.1f, 0.1f, 0.1f, 0.1f); > > + glClear(GL_COLOR_BUFFER_BIT); > > + > > + /* > > + * Test 1: Test for overlap of location assignment for > > varying. > > + */ > > + glBindProgramPipeline(pipeline); > > + piglit_draw_rect(-1, -1, 1, 1); > > + > > + /* > > + * Test 2: Test for overlap of location assignment for > > varying arrays. > > + */ > > + if (pipeline_arrays) { > > + glBindProgramPipeline(pipeline_arrays); > > + piglit_draw_rect(-1, 0, 1, 1); > > + } > > + > > + /* > > + * Test 3: Test for overlap of location assignment for > > varying > > + * arrays of arrays. > > + */ > > + if (pipeline_arrays_of_arrays) { > > + glBindProgramPipeline(pipeline_arrays_of_arrays); > > + piglit_draw_rect(0, -1, 1, 2); > > + } > > + > > + /* > > + * Probe and report result > > + */ > > + pass1 = piglit_probe_rect_rgba(0, 0, h_width, h_height, > > expected); > > + pass2 = !pipeline_arrays || > > + piglit_probe_rect_rgba(0, h_height, h_width, > > h_height, > > + expected); > > + pass3 = !pipeline_arrays_of_arrays || > > + piglit_probe_rect_rgba(h_width, h_height, h_width, > > h_height, > > + expected_aoa); > > + > > + piglit_present_results(); > > + > > + pass = pass1 & pass2 & pass3; > > + > > + piglit_report_subtest_result(pass1 ? PIGLIT_PASS : > > PIGLIT_FAIL, > > + "Varying location assignment overlap"); > > + > > + if (pipeline_arrays) { > > + piglit_report_subtest_result(pass2 ? PIGLIT_PASS : > > PIGLIT_FAIL, > > + "Varying arrays location assignment > > overlap"); > > + } > > + > > + if (pipeline_arrays_of_arrays) { > > + piglit_report_subtest_result(pass3 ? PIGLIT_PASS : > > PIGLIT_FAIL, > > + "Varying arrays of arrays location > > assignment " > > + "overlap"); > > + } > > + > > + piglit_present_results(); > > + return pass ? PIGLIT_PASS : PIGLIT_FAIL; > > +} > > + > > +void piglit_init(int argc, char **argv) > > +{ > > + unsigned glsl_version; > > + GLuint vs_prog, vs_prog_arrays, vs_prog_arrays_of_arrays; > > + GLuint fs_prog, fs_prog_arrays, fs_prog_arrays_of_arrays; > > + > > + piglit_require_vertex_shader(); > > + piglit_require_fragment_shader(); > > + piglit_require_extension("GL_ARB_separate_shader_objects") > > ; > > + piglit_require_extension("GL_ARB_explicit_attrib_location" > > ); > > + > > + glsl_version = pick_a_glsl_version(); > > + > > + /* Link and build pipeline for Varying test */ > > + vs_prog = format_and_link_program(GL_VERTEX_SHADER, > > vs_code_template, > > + glsl_version); > > + > > + fs_prog = format_and_link_program(GL_FRAGMENT_SHADER, > > + fs_code_template, > > glsl_version); > > + > > + glGenProgramPipelines(1, &pipeline); > > + glUseProgramStages(pipeline, > > + GL_VERTEX_SHADER_BIT, > > + vs_prog); > > + glUseProgramStages(pipeline, > > + GL_FRAGMENT_SHADER_BIT, > > + fs_prog); > > + piglit_program_pipeline_check_status(pipeline); > > + > > + /* Link and build pipeline for Varying arrays test */ > > + if (glsl_version >= 110) { > > + vs_prog_arrays = > > format_and_link_program(GL_VERTEX_SHADER, > > + vs_arrays_ > > code_template, > > + glsl_versi > > on); > > + > > + fs_prog_arrays = > > format_and_link_program(GL_FRAGMENT_SHADER, > > + fs_arrays_ > > code_template, > > + glsl_versi > > on); > > + > > + glGenProgramPipelines(1, &pipeline_arrays); > > + glUseProgramStages(pipeline_arrays, > > + GL_VERTEX_SHADER_BIT, > > + vs_prog_arrays); > > + glUseProgramStages(pipeline_arrays, > > + GL_FRAGMENT_SHADER_BIT, > > + fs_prog_arrays); > > + piglit_program_pipeline_check_status(pipeline_arra > > ys); > > + } > > + > > + /* Link and build pipeline for Varying arrays test */ > > + if > > (piglit_is_extension_supported("GL_ARB_arrays_of_arrays")) { > > + vs_prog_arrays_of_arrays = > > + format_and_link_program(GL_VERTEX_SHADER, > > + vs_aoa_code_templa > > te, > > + glsl_version); > > + > > + fs_prog_arrays_of_arrays = > > + format_and_link_program(GL_FRAGMENT_SHADER > > , > > + fs_aoa_code_templa > > te, > > + glsl_version); > > + > > + glGenProgramPipelines(1, > > &pipeline_arrays_of_arrays); > > + glUseProgramStages(pipeline_arrays_of_arrays, > > + GL_VERTEX_SHADER_BIT, > > + vs_prog_arrays_of_arrays); > > + glUseProgramStages(pipeline_arrays_of_arrays, > > + GL_FRAGMENT_SHADER_BIT, > > + fs_prog_arrays_of_arrays); > > + piglit_program_pipeline_check_status(pipeline_arra > > ys_of_arrays); > > + } > > + > > + if (!piglit_check_gl_error(0)) > > + piglit_report_result(PIGLIT_FAIL); > > +} > > Hello Timothy, > > There are a couple of indentation issue (in shader code template).
Will fix. > > IMHO, it would be better to just request GLSL 110 (or the equivalent > gl > version). Whoops that should be glsl_version > 110 for the arrays test. But yes I think your right we need a minimum of 120 to use the in/out in place of varying anyway. Will change to make the test require 120 and drop the extra checks for the arrays shaders. > As a side note, a nice common function to Generate, Use VS/FS, > check the pipeline state could be a good idea too. Will do this too. > > Otherwise, it seems good to me. Thanks for taking a look. > > Best regards, > Gregory > _______________________________________________ > Piglit mailing list > Piglit@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/piglit _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit