From: Ian Romanick <[email protected]> minimum-maximums.txt was created by copy-and-pasting directly from the GL_OES_geometry_shader extension followed by some by-hand cleanups. This is why the names are not listed in alphabetic order (or in the same order as the glsl-es-3.00 test).
Signed-off-by: Ian Romanick <[email protected]> --- .../spec/oes_geometry_shader/minimum-maximums.txt | 47 ++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 tests/spec/oes_geometry_shader/minimum-maximums.txt diff --git a/tests/spec/oes_geometry_shader/minimum-maximums.txt b/tests/spec/oes_geometry_shader/minimum-maximums.txt new file mode 100644 index 0000000..efcdb22 --- /dev/null +++ b/tests/spec/oes_geometry_shader/minimum-maximums.txt @@ -0,0 +1,47 @@ +310 es +GL_OES_geometry_shader +gl_MaxVertexAttribs 16 +gl_MaxVertexUniformVectors 256 +gl_MaxVertexOutputVectors 16 +gl_MaxFragmentInputVectors 15 +gl_MaxFragmentUniformVectors 224 +gl_MaxDrawBuffers 4 +gl_MaxVertexTextureImageUnits 16 +gl_MaxCombinedTextureImageUnits 48 +gl_MaxTextureImageUnits 16 +gl_MinProgramTexelOffset -8 +gl_MaxProgramTexelOffset 7 +gl_MaxImageUnits 4 +gl_MaxVertexImageUniforms 0 +gl_MaxFragmentImageUniforms 0 +gl_MaxComputeImageUniforms 4 +gl_MaxCombinedImageUniforms 4 +gl_MaxCombinedShaderOutputResources 4 +gl_MaxComputeWorkGroupCount.x 65535 +gl_MaxComputeWorkGroupCount.y 65535 +gl_MaxComputeWorkGroupCount.z 65535 +gl_MaxComputeWorkGroupSize.x 128 +gl_MaxComputeWorkGroupSize.y 128 +gl_MaxComputeWorkGroupSize.z 64 +gl_MaxComputeUniformComponents 512 +gl_MaxComputeTextureImageUnits 16 +gl_MaxComputeAtomicCounters 8 +gl_MaxComputeAtomicCounterBuffers 1 +gl_MaxVertexAtomicCounters 0 +gl_MaxFragmentAtomicCounters 0 +gl_MaxCombinedAtomicCounters 8 +gl_MaxAtomicCounterBindings 1 +gl_MaxVertexAtomicCounterBuffers 0 +gl_MaxFragmentAtomicCounterBuffers 0 +gl_MaxVertexAtomicCounterBuffers 0 +gl_MaxCombinedAtomicCounterBuffers 1 +gl_MaxAtomicCounterBufferSize 32 +gl_MaxGeometryInputComponents 64 +gl_MaxGeometryOutputComponents 28 +gl_MaxGeometryImageUniforms 0 +gl_MaxGeometryTextureImageUnits 16 +gl_MaxGeometryOutputVertices 256 +gl_MaxGeometryTotalOutputComponents 1024 +gl_MaxGeometryUniformComponents 1024 +gl_MaxGeometryAtomicCounters 0 +gl_MaxGeometryAtomicCounterBuffers 0 -- 2.5.5 _______________________________________________ Piglit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/piglit
