Quoting Ian Romanick (2016-07-21 12:04:23) > From: Ian Romanick <[email protected]> > > minimum-maximums.txt was created by copy-and-pasting directly from the > GL_OES_geometry_shader extension followed by some by-hand cleanups. > This is why the names are not listed in alphabetic order (or in the > same order as the glsl-es-3.00 test). > > Signed-off-by: Ian Romanick <[email protected]> > --- > .../spec/oes_geometry_shader/minimum-maximums.txt | 47 > ++++++++++++++++++++++ > 1 file changed, 47 insertions(+) > create mode 100644 tests/spec/oes_geometry_shader/minimum-maximums.txt > > diff --git a/tests/spec/oes_geometry_shader/minimum-maximums.txt > b/tests/spec/oes_geometry_shader/minimum-maximums.txt > new file mode 100644 > index 0000000..efcdb22 > --- /dev/null > +++ b/tests/spec/oes_geometry_shader/minimum-maximums.txt > @@ -0,0 +1,47 @@ > +310 es > +GL_OES_geometry_shader > +gl_MaxVertexAttribs 16 > +gl_MaxVertexUniformVectors 256 > +gl_MaxVertexOutputVectors 16 > +gl_MaxFragmentInputVectors 15 > +gl_MaxFragmentUniformVectors 224 > +gl_MaxDrawBuffers 4 > +gl_MaxVertexTextureImageUnits 16 > +gl_MaxCombinedTextureImageUnits 48 > +gl_MaxTextureImageUnits 16 > +gl_MinProgramTexelOffset -8 > +gl_MaxProgramTexelOffset 7 > +gl_MaxImageUnits 4 > +gl_MaxVertexImageUniforms 0 > +gl_MaxFragmentImageUniforms 0 > +gl_MaxComputeImageUniforms 4 > +gl_MaxCombinedImageUniforms 4 > +gl_MaxCombinedShaderOutputResources 4 > +gl_MaxComputeWorkGroupCount.x 65535 > +gl_MaxComputeWorkGroupCount.y 65535 > +gl_MaxComputeWorkGroupCount.z 65535 > +gl_MaxComputeWorkGroupSize.x 128 > +gl_MaxComputeWorkGroupSize.y 128 > +gl_MaxComputeWorkGroupSize.z 64 > +gl_MaxComputeUniformComponents 512 > +gl_MaxComputeTextureImageUnits 16 > +gl_MaxComputeAtomicCounters 8 > +gl_MaxComputeAtomicCounterBuffers 1 > +gl_MaxVertexAtomicCounters 0 > +gl_MaxFragmentAtomicCounters 0 > +gl_MaxCombinedAtomicCounters 8 > +gl_MaxAtomicCounterBindings 1 > +gl_MaxVertexAtomicCounterBuffers 0 > +gl_MaxFragmentAtomicCounterBuffers 0 > +gl_MaxVertexAtomicCounterBuffers 0 > +gl_MaxCombinedAtomicCounterBuffers 1 > +gl_MaxAtomicCounterBufferSize 32 > +gl_MaxGeometryInputComponents 64 > +gl_MaxGeometryOutputComponents 28 > +gl_MaxGeometryImageUniforms 0 > +gl_MaxGeometryTextureImageUnits 16 > +gl_MaxGeometryOutputVertices 256 > +gl_MaxGeometryTotalOutputComponents 1024 > +gl_MaxGeometryUniformComponents 1024 > +gl_MaxGeometryAtomicCounters 0 > +gl_MaxGeometryAtomicCounterBuffers 0 > -- > 2.5.5
Min-max tests are not auto-discovered, this needs to be added to all.py > > _______________________________________________ > Piglit mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/piglit
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