Seems reasonable. You could, if you _really_ cared, remove that ext
from required exts, and then flip it to : enable, and then add

#ifdef GL_OES_texture_storage_multisample_2d_array

#endif

around the 2DMSArray ones. But that's *wholly* optional.

Reviewed-by: Ilia Mirkin <[email protected]>

On Wed, Aug 31, 2016 at 6:23 PM, Dylan Baker <[email protected]> wrote:
> This test has two problems.
> 1) It uses the OpenGL ARB extension instead of the OES extension
> 2) It doesn't include that extension in the require block.
> 3) It doesn't specify any precision
>
> v2: - replace GL_ARB_texture_storage with the OES equivalent (Ilia)
>     - Add precision specifiers
>
> Signed-off-by: Dylan Baker <[email protected]>
> cc: Ian Romanick <[email protected]>
> cc: Ilia Mirkin <[email protected]>
> ---
>  .../glsl-es-3.10/compiler/all-functions.frag          | 19 
> ++++++++++---------
>  1 file changed, 10 insertions(+), 9 deletions(-)
>
> diff --git 
> a/tests/spec/ext_shader_samples_identical/glsl-es-3.10/compiler/all-functions.frag
>  
> b/tests/spec/ext_shader_samples_identical/glsl-es-3.10/compiler/all-functions.frag
> index c538aaf..380b979 100644
> --- 
> a/tests/spec/ext_shader_samples_identical/glsl-es-3.10/compiler/all-functions.frag
> +++ 
> b/tests/spec/ext_shader_samples_identical/glsl-es-3.10/compiler/all-functions.frag
> @@ -1,21 +1,22 @@
>  // [config]
>  // expect_result: pass
>  // glsl_version: 3.10
> -// require_extensions: GL_EXT_shader_samples_identical
> +// require_extensions: GL_EXT_shader_samples_identical 
> GL_OES_texture_storage_multisample_2d_array
>  // [end config]
>
>  #version 310 es
> -#extension GL_ARB_texture_multisample: require
> +#extension GL_OES_texture_storage_multisample_2d_array: require
>  #extension GL_EXT_shader_samples_identical: require
>
> -uniform sampler2DMS s1;
> -uniform isampler2DMS s2;
> -uniform usampler2DMS s3;
> -uniform sampler2DMSArray s4;
> -uniform isampler2DMSArray s5;
> -uniform usampler2DMSArray s6;
>
> -out vec2 data;
> +uniform mediump sampler2DMS s1;
> +uniform mediump isampler2DMS s2;
> +uniform mediump usampler2DMS s3;
> +uniform mediump sampler2DMSArray s4;
> +uniform mediump isampler2DMSArray s5;
> +uniform mediump usampler2DMSArray s6;
> +
> +out mediump vec2 data;
>
>  void main()
>  {
> --
> 2.9.3
>
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