On Thu,  1 Sep 2016 11:44:49 -0700
Matt Turner <[email protected]> wrote:

> Some were wrong, and Pekka noted that we can simply leave them out and
> Doxygen will do the right thing.
> ---
>  tests/spec/gl-1.0/scissor-bitmap.c        | 2 +-
>  tests/spec/gl-1.0/scissor-clear.c         | 2 +-
>  tests/spec/gl-1.0/scissor-copypixels.c    | 2 +-
>  tests/spec/gl-1.0/scissor-depth-clear.c   | 2 +-
>  tests/spec/gl-1.0/scissor-many.c          | 2 +-
>  tests/spec/gl-1.0/scissor-offscreen.c     | 2 +-
>  tests/spec/gl-1.0/scissor-stencil-clear.c | 2 +-
>  7 files changed, 7 insertions(+), 7 deletions(-)

Hi,

this patch:
Reviewed-by: Pekka Paalanen <[email protected]>


Thanks,
pq

> 
> diff --git a/tests/spec/gl-1.0/scissor-bitmap.c 
> b/tests/spec/gl-1.0/scissor-bitmap.c
> index 0a8e756..001072f 100644
> --- a/tests/spec/gl-1.0/scissor-bitmap.c
> +++ b/tests/spec/gl-1.0/scissor-bitmap.c
> @@ -25,7 +25,7 @@
>   *
>   */
>  
> -/** @file scissor-bitmap.c
> +/** @file
>   *
>   * Tests that clipping of glBitmap to the backbuffer works correctly, whether
>   * it's to window boundaries or glScissor.
> diff --git a/tests/spec/gl-1.0/scissor-clear.c 
> b/tests/spec/gl-1.0/scissor-clear.c
> index 5ec0495..2872581 100644
> --- a/tests/spec/gl-1.0/scissor-clear.c
> +++ b/tests/spec/gl-1.0/scissor-clear.c
> @@ -25,7 +25,7 @@
>   *
>   */
>  
> -/** @file scissor-clear.c
> +/** @file
>   *
>   * Tests that glScissor properly affects glClear(GL_COLOR_BUFFER_BIT)().
>   */
> diff --git a/tests/spec/gl-1.0/scissor-copypixels.c 
> b/tests/spec/gl-1.0/scissor-copypixels.c
> index 1f43f42..568ac81 100644
> --- a/tests/spec/gl-1.0/scissor-copypixels.c
> +++ b/tests/spec/gl-1.0/scissor-copypixels.c
> @@ -25,7 +25,7 @@
>   *
>   */
>  
> -/** @file scissor-copypixels.c
> +/** @file
>   *
>   * Tests that glScissor properly affects glCopyPixels().
>   */
> diff --git a/tests/spec/gl-1.0/scissor-depth-clear.c 
> b/tests/spec/gl-1.0/scissor-depth-clear.c
> index 9832270..ac1de02 100644
> --- a/tests/spec/gl-1.0/scissor-depth-clear.c
> +++ b/tests/spec/gl-1.0/scissor-depth-clear.c
> @@ -25,7 +25,7 @@
>   *
>   */
>  
> -/** @file scissor-copypixels.c
> +/** @file
>   *
>   * Tests that glScissor properly affects glClear(GL_DEPTH_BUFFER_BIT).
>   */
> diff --git a/tests/spec/gl-1.0/scissor-many.c 
> b/tests/spec/gl-1.0/scissor-many.c
> index 17eb232..d581416 100644
> --- a/tests/spec/gl-1.0/scissor-many.c
> +++ b/tests/spec/gl-1.0/scissor-many.c
> @@ -25,7 +25,7 @@
>   *
>   */
>  
> -/** @file many-scissors.c
> +/** @file
>   *
>   * Tests drawing to each individual pixel in the drawable using glScissor.
>   *
> diff --git a/tests/spec/gl-1.0/scissor-offscreen.c 
> b/tests/spec/gl-1.0/scissor-offscreen.c
> index c9b953b..96abf59 100644
> --- a/tests/spec/gl-1.0/scissor-offscreen.c
> +++ b/tests/spec/gl-1.0/scissor-offscreen.c
> @@ -25,7 +25,7 @@
>   *
>   */
>  
> -/** @file scissor-offscreen.c
> +/** @file
>   *
>   * Test case for setting a scissor that is entirely offscreen. This
>   * should clip everything but under current Mesa master with i965 it
> diff --git a/tests/spec/gl-1.0/scissor-stencil-clear.c 
> b/tests/spec/gl-1.0/scissor-stencil-clear.c
> index fb12309..2ad0fbf 100644
> --- a/tests/spec/gl-1.0/scissor-stencil-clear.c
> +++ b/tests/spec/gl-1.0/scissor-stencil-clear.c
> @@ -25,7 +25,7 @@
>   *
>   */
>  
> -/** @file scissor-stencil-clear.c
> +/** @file
>   *
>   * Tests that glScissor properly affects glClear of the stencil buffer.
>   */

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