On Thu, 1 Sep 2016 11:44:49 -0700 Matt Turner <[email protected]> wrote:
> Some were wrong, and Pekka noted that we can simply leave them out and > Doxygen will do the right thing. > --- > tests/spec/gl-1.0/scissor-bitmap.c | 2 +- > tests/spec/gl-1.0/scissor-clear.c | 2 +- > tests/spec/gl-1.0/scissor-copypixels.c | 2 +- > tests/spec/gl-1.0/scissor-depth-clear.c | 2 +- > tests/spec/gl-1.0/scissor-many.c | 2 +- > tests/spec/gl-1.0/scissor-offscreen.c | 2 +- > tests/spec/gl-1.0/scissor-stencil-clear.c | 2 +- > 7 files changed, 7 insertions(+), 7 deletions(-) Hi, this patch: Reviewed-by: Pekka Paalanen <[email protected]> Thanks, pq > > diff --git a/tests/spec/gl-1.0/scissor-bitmap.c > b/tests/spec/gl-1.0/scissor-bitmap.c > index 0a8e756..001072f 100644 > --- a/tests/spec/gl-1.0/scissor-bitmap.c > +++ b/tests/spec/gl-1.0/scissor-bitmap.c > @@ -25,7 +25,7 @@ > * > */ > > -/** @file scissor-bitmap.c > +/** @file > * > * Tests that clipping of glBitmap to the backbuffer works correctly, whether > * it's to window boundaries or glScissor. > diff --git a/tests/spec/gl-1.0/scissor-clear.c > b/tests/spec/gl-1.0/scissor-clear.c > index 5ec0495..2872581 100644 > --- a/tests/spec/gl-1.0/scissor-clear.c > +++ b/tests/spec/gl-1.0/scissor-clear.c > @@ -25,7 +25,7 @@ > * > */ > > -/** @file scissor-clear.c > +/** @file > * > * Tests that glScissor properly affects glClear(GL_COLOR_BUFFER_BIT)(). > */ > diff --git a/tests/spec/gl-1.0/scissor-copypixels.c > b/tests/spec/gl-1.0/scissor-copypixels.c > index 1f43f42..568ac81 100644 > --- a/tests/spec/gl-1.0/scissor-copypixels.c > +++ b/tests/spec/gl-1.0/scissor-copypixels.c > @@ -25,7 +25,7 @@ > * > */ > > -/** @file scissor-copypixels.c > +/** @file > * > * Tests that glScissor properly affects glCopyPixels(). > */ > diff --git a/tests/spec/gl-1.0/scissor-depth-clear.c > b/tests/spec/gl-1.0/scissor-depth-clear.c > index 9832270..ac1de02 100644 > --- a/tests/spec/gl-1.0/scissor-depth-clear.c > +++ b/tests/spec/gl-1.0/scissor-depth-clear.c > @@ -25,7 +25,7 @@ > * > */ > > -/** @file scissor-copypixels.c > +/** @file > * > * Tests that glScissor properly affects glClear(GL_DEPTH_BUFFER_BIT). > */ > diff --git a/tests/spec/gl-1.0/scissor-many.c > b/tests/spec/gl-1.0/scissor-many.c > index 17eb232..d581416 100644 > --- a/tests/spec/gl-1.0/scissor-many.c > +++ b/tests/spec/gl-1.0/scissor-many.c > @@ -25,7 +25,7 @@ > * > */ > > -/** @file many-scissors.c > +/** @file > * > * Tests drawing to each individual pixel in the drawable using glScissor. > * > diff --git a/tests/spec/gl-1.0/scissor-offscreen.c > b/tests/spec/gl-1.0/scissor-offscreen.c > index c9b953b..96abf59 100644 > --- a/tests/spec/gl-1.0/scissor-offscreen.c > +++ b/tests/spec/gl-1.0/scissor-offscreen.c > @@ -25,7 +25,7 @@ > * > */ > > -/** @file scissor-offscreen.c > +/** @file > * > * Test case for setting a scissor that is entirely offscreen. This > * should clip everything but under current Mesa master with i965 it > diff --git a/tests/spec/gl-1.0/scissor-stencil-clear.c > b/tests/spec/gl-1.0/scissor-stencil-clear.c > index fb12309..2ad0fbf 100644 > --- a/tests/spec/gl-1.0/scissor-stencil-clear.c > +++ b/tests/spec/gl-1.0/scissor-stencil-clear.c > @@ -25,7 +25,7 @@ > * > */ > > -/** @file scissor-stencil-clear.c > +/** @file > * > * Tests that glScissor properly affects glClear of the stencil buffer. > */
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