There is actually no positive test which validates the memory
qualifiers with members of shader storage blocks.

Signed-off-by: Samuel Pitoiset <[email protected]>
---
 .../compiler/member-memory-qualifiers.frag         | 22 ++++++++++++++++++++++
 1 file changed, 22 insertions(+)
 create mode 100644 
tests/spec/arb_shader_storage_buffer_object/compiler/member-memory-qualifiers.frag

diff --git 
a/tests/spec/arb_shader_storage_buffer_object/compiler/member-memory-qualifiers.frag
 
b/tests/spec/arb_shader_storage_buffer_object/compiler/member-memory-qualifiers.frag
new file mode 100644
index 000000000..028527b56
--- /dev/null
+++ 
b/tests/spec/arb_shader_storage_buffer_object/compiler/member-memory-qualifiers.frag
@@ -0,0 +1,22 @@
+// [config]
+// expect_result: pass
+// glsl_version: 1.20
+// require_extensions: GL_ARB_shader_storage_buffer_object
+// [end config]
+
+#version 120
+#extension GL_ARB_shader_storage_buffer_object: require
+
+// From Section 4.10 (Memory Qualifiers) of the GLSL 4.50 spec:
+//
+// "The memory qualifiers coherent, volatile, restrict, readonly, and
+//  writeonly may be used in the declaration of buffer variables
+//  (i.e., members of shader storage blocks)"
+
+buffer ssbo {
+       readonly int a;
+       writeonly int b;
+       coherent int c;
+       volatile int d;
+       restrict int e;
+};
-- 
2.12.2

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