On 04/29/2017 07:35 PM, Nicolai Hähnle wrote:
On 29.04.2017 16:23, Samuel Pitoiset wrote:
There is actually no positive test which validates the memory
qualifiers with members of shader storage blocks.
Nice one. Should using readonly/writeonly variables incorrectly be a
compile-time error?
Yes. We already have tests for that, look at
member-memory-qualifier-readonly.frag or
member-memory-qualifier-writeonly.frag.
Reviewed-by: Nicolai Hähnle <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
---
.../compiler/member-memory-qualifiers.frag | 22
++++++++++++++++++++++
1 file changed, 22 insertions(+)
create mode 100644
tests/spec/arb_shader_storage_buffer_object/compiler/member-memory-qualifiers.frag
diff --git
a/tests/spec/arb_shader_storage_buffer_object/compiler/member-memory-qualifiers.frag
b/tests/spec/arb_shader_storage_buffer_object/compiler/member-memory-qualifiers.frag
new file mode 100644
index 000000000..028527b56
--- /dev/null
+++
b/tests/spec/arb_shader_storage_buffer_object/compiler/member-memory-qualifiers.frag
@@ -0,0 +1,22 @@
+// [config]
+// expect_result: pass
+// glsl_version: 1.20
+// require_extensions: GL_ARB_shader_storage_buffer_object
+// [end config]
+
+#version 120
+#extension GL_ARB_shader_storage_buffer_object: require
+
+// From Section 4.10 (Memory Qualifiers) of the GLSL 4.50 spec:
+//
+// "The memory qualifiers coherent, volatile, restrict, readonly, and
+// writeonly may be used in the declaration of buffer variables
+// (i.e., members of shader storage blocks)"
+
+buffer ssbo {
+ readonly int a;
+ writeonly int b;
+ coherent int c;
+ volatile int d;
+ restrict int e;
+};
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