Hi,
thanks for your help and finding this information. I corrected the offset
to 4 and changed these spaces to tab in VS. Is this patch all right now?

Thanks,
Sandra

On Fri, May 5, 2017 at 8:55 PM, Sandra Koroniewska <
[email protected]> wrote:

> This fixes
> tests/spec/gl-3.1/genned-names on Windows Intel driver. According to
> OpenGL 4.5 Spec page 81, offset is restricted to be a multiple of 4 for
> transform feedback bindings.
> ---
>  tests/spec/gl-3.1/genned-names.c | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/tests/spec/gl-3.1/genned-names.c b/tests/spec/gl-3.1/genned-
> names.c
> index bc75ae4d6..f484997b0 100644
> --- a/tests/spec/gl-3.1/genned-names.c
> +++ b/tests/spec/gl-3.1/genned-names.c
> @@ -157,7 +157,7 @@ test_bindbuffer_tfb()
>         glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 600);
>         pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
>
> -       glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 601, 0, 1);
> +       glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 601, 0, 4);
>         pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
>
>         return pass;
> --
> 2.11.0.windows.1
>
>
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