On Sun, Jun 29, 2008 at 7:57 PM, Onilton Maciel <[EMAIL PROTECTED]> wrote: > 1) Play the levels and prove that them can be solved. (Providing a screencast > maybe?)
I am currently working on getting the demo recorder back into action, once done a demo for every level would be nice, but it will take a few days till that is ready, so don't let that stop you. We can still record the demos later. > 2) Group them by theme > 3) Sort by difficult level Yep. Quality is more important then quantity here, so focus on getting one levelset done well, instead of trying to run through all levels at once. Also levels should be not just be "playable", but they should play well, i.e. not to many actions, not to little, etc. There are plenty of levels that give you 20 of each action, because thats the default that the editor gives you, those should of course be tweaked to a lower number before being released. Levels don't have to be perfect, but some basic level of quality should be there. > 4) Report any bugs I found and the ones that *maybe* can't be solved right > now. There are plenty that need fixing, so just keep a list of those or send patches for those, no need to bug report each and every of them alone. > Also, in which language is Pingus made? C++ -- WWW: http://pingus.seul.org/~grumbel/ Blog: http://grumbel.blogspot.com/ JabberID: xmpp:[EMAIL PROTECTED] ICQ: 59461927 _______________________________________________ Pingus-Devel mailing list Pingus-Devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/pingus-devel